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  • Direct Download
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Start Requirements
  • New game required
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  • Beta 19
  • Beta 18
  • Alpha 17
  • Alpha 16
  • 1.3
  • 1.2
  • 1.1
  • 1.0
  • All
  • Ease of play
  • Customization
  • Objects
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  • Difficult
  • Battle
  • Animals
  • Research
  • Interface
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  • Factions
  • Weapons
  • Environment
  • Clothing
  • Vegetation
  • Incidents
  • Behavior
  • Meals
  • Garden
  • Race
  • Drugs
  • Textures
  • Tribe
  • Organs
  • Worldmap
  • Flooring
  • Trading
  • Power
  • Prosthetics
  • Star Wars
  • Armor
  • Storyteller
  • Hairstyles
  • Neutroamine
  • Vehicles
  • Hunting
  • Mod Creation
  • Vegan
  • Traits
  • Skills
  • Temperature
  • Personality
  • Relationships
  • Multiplayer
  • Library
  • Holiday
  • School
  • Lights
  • Typography
  • Spaceship
  • Doors
  • Children

Oddities: Weapons Module Mod

The first mod in the Oddities collection, a series of mods that adds a variety of rare items to your RimWorld playthrough. With each item not meant to be found in every playthrough, items from this series will spice u...


Simple Learning Mod

Tell me if this has been you: a random wanderer walks in with very little skills, but you need him to be your new farmer without ruining all your crops, or a guard without having to have a year of combat experience to...


Performance Optimizer Mod

The Performance Optimizer Mod adds various performance tweaks to the game. Its goal is to boost your game performance to some degree if you are already struggling with it. With this mod, you might expect about 20-35% ...


Lanterns Mod

Simple Lanterns to immerse you in the game even more. Commissioned by me, made by Erok. Originally requested for the purpose of lightning in alleys and streets as I prefer cities and villages over superstructures...

1.2 1.3Mods

Smart Farming Mod

The Smart Farming Mod is a quality of life mod which provides a number of extra tools and information for your grow zones. Smart Farming Mod features Smart sow: When enabled, pawns will not bother sowing plants if the...


More Vanilla Textures Mod

The More Vanilla Textures Mod renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution. MVT is intended to complement Vanilla Textures Expanded, updating textures not over...

1.1 1.2 1.3Mods

Trader ships Mod

The Trader ships Mod adds trader spaceships to the game. Ships will visit your colony, preferring landing pads (either from royalty expansion, or landing zone designation added by this mod), and trade with you just li...

1.0 1.1 1.2 1.3 Beta 18 Beta 19Mods

Medieval Times Mod

The Medieval Times Mod operates as a game expansion, filling out early game / tribal era content with medieval items, weapons armor and buildings. It also adds 2 new types of medieval factions. Medieval Times Mod...

1.0 1.3Mods

Holy Washer Mod

The Holy Washer Mod introduces the Halinka 2000: the newest washer from SMA Industries. With it you can wash all your clothes only with power! But it also includes a metal basin for those who don’t have power! It’s a ...


No Infestation Mod

The No Infestation Mod removes all infestation events from your game (in case you always forget about turning it off in the scenario editor). You can still spawn them with dev mode. The infestation event (including...

1.0 1.1 1.2 1.3Mods

Avoid Friendly Fire Mod

The Avoid Friendly Fire Mod adds a new option to colonists that you can enable to force them to stop shooting if the projectile’s path could hit a friendly or neutral pawn (taking into account miss radius). Drafted...

1.0 1.1 1.3Mods

Balanced Neutroamine Production Mod

The Balanced Neutroamine Production Mod is a simple mod that adds a plant called Neutroaleaf, Which can be refined into Neutroamine at a drug lab or turned into Herbal Medicine at a crafting spot. Neutroamine...

1.0 1.1 1.3Mods

Mass Graves Mod

Cannibalism mood penalties got you down? No animals to feed raider corpses to? Don’t feel like rushing cremation and digging graves for those 30 tribal raiders takes too much time? Fret no more, because this revolutio...

1.1 1.2 1.3Mods

RT Fuse Mod

The RT Fuse Mod adds researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network’s batteries,...

1.0 1.1 1.3 Beta 18 Beta 19Mods

Removable Mt. Rock Roof Mod

The Removable Mt. Rock Roof Mod is a simple mod just to patch Core. Colonists will be able to remove overhead mountain. How to remove Thick Roofs (Overhead Mountain) Use the regular “Remove roof area” option found in...

1.0 1.1 1.2 1.3 Beta 18 Beta 19Mods

Buildable Terrain Mod

The Buildable Terrain Mod allows you to build any terrain tile over any other terrain tile. Work amounts have been changed to give it a bit of balance. Humans have always shaped the environment to their needs, from...


Electronic-shotgun Mod

The Electronic-shotgun Mod adds an electronic gun, which gives you the possibility to stun creatures. Notes: This mod works without needing any other mods like Harmony....


Clean Pathfinding Mod

What’s the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them? The Clean Pathfinding Mod applies a modifier to the perceived pathing costs of any dirty ...


Smarter Deconstruction and Mining Mod

Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining. Great for tearing down buildings all in one go, removing random structures without worrying about the roofs, removing mounta...


Replantable Anima Trees Mod

The Replantable Anima Trees Mod comes with a little patch for those who just want to move the dang things. This simply removes the node, enabling the extract tree command for Anima trees....