Download Type
  • Direct Download
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Start Requirements
  • New game required
  • No new game required
  • Version 1.2
  • Version 1.1
  • Version 1.0
  • Beta 19
  • Beta 18
  • Alpha 17
  • Alpha 16
  • All
  • Ease of play
  • Customization
  • Objects
  • Utility
  • Difficult
  • Battle
  • Animals
  • Research
  • Interface
  • Furniture
  • Factions
  • Weapons
  • Environment
  • Clothing
  • Vegetation
  • Incidents
  • Behavior
  • Meals
  • Garden
  • Race
  • Drugs
  • Textures
  • Tribe
  • Organs
  • Worldmap
  • Flooring
  • Trading
  • Power
  • Prosthetics
  • Star Wars
  • Armor
  • Storyteller
  • Hairstyles
  • Neutroamine
  • Vehicles
  • Hunting
  • Mod Creation
  • Vegan
  • Traits
  • Skills
  • Temperature
  • Personality
  • Relationships
  • Multiplayer
  • Library
  • Holiday
  • School
  • Lights
  • Typography
  • Spaceship
  • Doors
  • Children
Version 1.1 Version 1.2Mods

Vanilla Textures Expanded Mod

The Vanilla Textures Expanded Mod is a full-scale overhaul of vanilla (unmodded) RimWorld textures, with its main aim being not only to fix less aesthetically pleasing textures, but also to bring vanilla aesthetic in-...

Version 1.2Mods

Naruto Mod

The Naruto Mod aims to bring the Naruto anime into Rimorld, first by adding the visual prowess we see on the anime, such as sharingan, byakugan, etc. Create new clans with different bonuses and abilities, the player ...

Version 1.2Mods

Age Matters Mod

The Age Matters Mod is an extension to the Children, School and Learning mod making children more realistic. It allows players have a more immersive experience and allows “age 0” to be children to be born via the CSL...

Version 1.2Mods

Rimbrellas! Mod

Tired of colonists getting mad about being left out in the rain? Keep them happy and dry with this fantastic new invention: the umbrella! Craftable from any kind of fabric, umbrellas will keep people dry as well as be...

Version 1.2Mods

CryoRegenesis: Forever Young Glittertech Mod

With this Glittertech, all of your colonists (and pets, and even enemies, if you’re so inclined!) can live forever young! CryoRegenesis: Forever Young Glittertech Mod features CryoRegenesis sarcophagi not only restore...

Version 1.2Mods

Z-Levels Mod

Z-Levels Mod features Adds the ability to move underground or above ground. Bills through layers work Hauling works Abandoning a layer with the ability to return to it later (saves performance if you have too many. Ri...

Version 1.2Mods

Mates! Mod

The Mates! Mod adds mates to RimWorld! What are mates, you ask? They are a non-alcoholic, non-addictive drink from Argentina (and some other places too!). It allows your colonists to chat socially and gives them a...

Version 1.2Mods

Android Chip Extractor Addon Mod

Simple addon for Android Tiers by Atlas. Adds an “android chip extractor” to recover valuable chip implants from dead androids and pawns! Costs less than crafting aVx2 chip, so salvage those useful parts...


Ancient Asian Weapons Mod

Inspired by the mod Medieval Times, the Ancient Asian Weapons Mod adds some additional ancient asian weapons. Credit to Jecrell and his JecsTools for “comp_oversized weapons” used in this mod. Ancient...

Version 1.2Mods

High Caliber Mod

The High Caliber Mod adds several well balanced vanilla-like weapons. High Caliber Mod features PM Jericho 941 SIG Sauer P320 Walther P99 Glock 30 FN Five-seven Heckler Koch Mark 23 Desert Eagle Smith Wesson Model 500...

Version 1.2Mods

Vertibird Transport – Standalone Mod

The Vertibird Transport – Standalone Mod introduces a reusable transport vehicle from the Fallout Universe to Rimworld. Gameplay Construction : after proper research, needs plastel, steel, a load of components and an ...

Version 1.2Mods

Packaged Pizzas Mod

The Packaged Pizzas changes the packaged survival meals to look like pizzas. Packaged Pizzas features Packaged meals (pizzas) can be made out of any ingredients, no longer requiring meat. Adds a bulk option for...

Beta 18 Beta 19 Version 1.0 Version 1.1 Version 1.2Mods

Gas Trap Mod

The Gas Trap Mod adds two types of traps (each with several variants): the Gas Trap and the Insect Trap. Gas traps release a cloud of gas when any pawn hostile to your faction walks too close. Severity builds up for a...

Version 1.2Mods

Better Walls and Floors

The Better Walls and Floors Mod re-textures the walls, mine-ables and floors in the game. The replacement textures aims to achieve a ‘painted’ effect but should blend in with existing furniture and...

Version 1.2Mods

Filth Vanishes with Rain and Time

Has half of your map been turned into a steaming pile of ash? Then this is the mod for you. Simple yet effective mod that does what it claims to. The Filth Vanishes with Rain and Time patches the parent def BaseFilt...

Version 1.2Mods

Follow Me Mod

Press the ‘Home’ key (default, can be changed with in-game keybinding settings) while any colonist, enemy, animal or item is selected, and the camera will follow them (including furniture and plants – but they...

Beta 18 Beta 19 Version 1.0 Version 1.1 Version 1.2Mods

Orion’s Hospitality Mod

Have you been wondering what is the point of visiting factions? Wonder no longer, the Hospitality mod is the answer. With this mod, you will be able to: Convince visitors to join your faction! Increase faction relatio...

Beta 18 Beta 19 Version 1.0 Version 1.1 Version 1.2Mods

Expanded Prosthetics and Organ Engineering Mod (EPOE)

The Expanded Prosthetics and Organ Engineering Mod (EPOE) gives you the ability to craft your own prostheses and artificial organs. If your colonists tend to lose their organs very often, this mod is for you! Starting...

Version 1.0 Version 1.1 Version 1.2Mods

Cybernetic Organism and Neural Network Mod

The Cybernetic Organism and Neural Network Mod lets you create your own cyborgs and super soldiers. Make specialized squads with combat chips controlled by an artificial intelligence or let your bruisers go outta cont...

Beta 18 Beta 19 Version 1.0 Version 1.1 Version 1.2Mods

Children, School and Learning Mod

The Children, School and Learning Mod introduces the possibility for your colonists to have children, and take them to school to learn all the necessary skills to eventually become productive members to the colony. C...