RimWorld Mods

Dynamic economy Mod

Author of the Dynamic economy Mod: mlie

Dynamic economy Mod Mod adds a dynamic trading system with local price multipliers, adaptive traders (caravans and orbital ships), and an optional brain mining mechanic that produces trade-only currency.

Dynamic economy Mod Features

Trade caravan changes

  • Prices adapt to your buying and selling: selling lots of an item lowers future offer prices, while buying in bulk increases supply and adjusts future prices.
  • Traders can bring more of what you recently bought and sell it with a smaller markup than usual.
  • Trade caravans bring more silver when your trade turnover is high.
  • Price multipliers gradually return to normal over time.

Trading with settlements

  • Settlement multipliers are tracked separately from caravan multipliers, making player caravans useful to avoid extreme price margins.
  • Regional economy differences: some regions raise/lower prices for certain categories (example: buy steel in mountains, sell food in deserts).
  • Use the comms console with a pawn that has high negotiation to gather market info; if you’re lucky, a nearby settlement temporarily changes prices for a category.

Trade ships

  • Orbital traders use randomized pricing (configurable), representing non-local markets.

Brain mining

  • After bionics research, craft a psicoin miner implant that uses a pawn’s brain to generate psicoin chips.
  • Only pawns you control produce psicoins; enslave prisoners before installing the implant.
  • Psicoins are sell-only currency with a price that fluctuates randomly about every hour.

Economy rules and balancing

  • Purchase multipliers are separate from sale multipliers (a low selling multiplier does not reduce your buying price).
  • Factor growth is linear; factor drop is geometrical/exponential. Both are configurable.

Standalone options

  • Standalone brain mining version.
  • Version without miners, if you don’t want psicoins.



Compatibility notes

  • Should be savegame compatible.
  • Removing mid-save: only the version without miners avoids issues beyond red log errors.
  • Some modded items may not affect price categories correctly (example: buying a modded weapon may not influence other weapon prices).

Languages

  • English.
  • Russian.
  • French (by qux).

Support

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader.
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort to sort your mods.
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