A list of 20 of the Best RimWorld Mods selected by our moderators. From complex mods to the simplest ideas that make RimWorld a better experience. A pack of must-have mods that we can’t live without!
A list of 20 of the Best RimWorld Mods selected by our moderators. From complex mods to the simplest ideas that make RimWorld a better experience. A pack of must-have mods that we can’t live without!
The RimHUD mod is a UI mod that displays a detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively the HUD can…
The Prison Labor Mod will allow you to force your prisoners to work for you. To enable this feature you must check a new options on the prisoner tab “Force to work”. Prison labor needs management that consists in: Motivation –…
The Children, School and Learning Mod introduces the possibility for your colonists to have children, and take them to school to learn all the necessary skills to eventually become productive members to the colony. Children, School and Learning Mod features The…
The Color Coded Mood Bar Mod recolors the already existing mood bar under each colonist icon based on their current mood. A red mood bar indicates the pawn is at or under their extreme mental break threshold, orange indicates the…
The Wall Lights mod adds a new light object that can be mounted on walls. Wall lights will allow you to gain space in all rooms instead of wasting tiles with standing lamps. These lights are meant to be placed on a tile in…
This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author. This new version is an all-in-one, highly performant, complete with new features and improved integration. Giddy-Up 2 Mod features Giddy-Up includes three modules: Ride and Roll:…
The Prepare Carefully Mod allows you to customize your RimWorld colonists, choose your gear and prepare for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting…
The Expanded Prosthetics and Organ Engineering Mod (EPOE) gives you the ability to craft your own prostheses and artificial organs. If your colonists tend to lose their organs very often, this mod is for you! Starting with basic prostheses like…
The Snap Out! Mod adds the ability to calm down pawns on a mental break. Now as per usual little BB here would have a mental break because of eating without a table and go sad wandering around the base for…
With the Pick Up And Haul Mod, colonists will gather everything they can carry in their inventory, and haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun…
The Death Rattle Mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and…
A light in every corner, an extra workbench there, maybe another cooking stove… Wondering where all your power went? The Advanced PowerGeneration mod is a simple way to extend the capabilities of power supply on the late game. It adds…
The Colony Manager mod simplifies the most tedious parts of managing a fast growing colony. Set up production chains from raw resources to finished products, and your managers will make sure you’re never out of vital resources again. Colony Manager…
Have you been wondering what is the point of visiting factions? Wonder no longer, the Hospitality mod is the answer. With this mod, you will be able to: Convince visitors to join your faction! Increase faction relationships! Treat visitors well…
The Tech Advancing Mod allows you to progress on your tech-level. This way, if you start with a tribal colony, your tech level will evolve as you advance on the research tree. For your tech level to evolve, certain conditions have…
As you may have noticed, animals trained to haul things are quite lazy and only haul from time to time. The Hardworking animals Mod makes your animals haul a lot more often. In addition, the hauling skill now requires 9 levels…
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. The Simple Sidearms mod will allow your colonists to carry multiple weapons. Simple Sidearms Mod features Colonists…
The RimFridge mod adds refrigerated racks to store food and other perishables. Ideal to place in dining rooms, next to the kitchen, or in a prison to avoid the annoying trips to feed prisoners. RimFridge Mod features There are different…
The Faction Control Mod provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit “Mod Settings” from the game’s “Options”…
The Geological Landforms Mod adds 27 landforms to the game, which generate biome-independently. The goal of this mod is to make map generation more interesting and varied, compared to the vanilla experience of simply potentially having either a cliff or a…