Death Rattle Mod

RimWorld BaseModsLeave a Comment

Authors of the Death Rattle Mod: The Word-Mule, troopersmith1

The Death Rattle Mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get them a new liver before they die.

The time scales in this mod are not entirely realistic, because RimWorld’s time scale makes it effectively impossible for a colonist to receive life-saving care in a realistic amount of time. Colonists move too slowly, and days pass too quickly, so the numbers have been fudged to make it difficult, but possible, to save someone if you have a donor organ on hand.

Be warned: Just because they survive, doesn’t mean they won’t suffer permanent brain injury as a result of their near-death experience.

This mod is compatible with existing saves, it does not require you to start a new game.


Version: 1.4

This mod is not updated to RimWorld V1.4

Older versions Beta 18 Beta 19 1.0 1.1 1.2 1.3

Death Rattle Mod Review
  • Necessity
  • Originality
  • Fun


RimWorld makes it so that pawns die instantly when they lose key organs, but in real life you might still save someone if you can transplant the missing organ quick enough. The Death Rattle Mod will allow you to do just that. Keeping prisoners alive for “voluntary” donations makes more sense than ever now.

User Review
4.25 (4 votes)