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1.2 1.3Mods

Trading Spot Mod

The Trading Spot Mod adds a designated spot for traders to stop at. Trading Spot Mod features Trading Spot marker is located in the Architecture menu under Misc. Compatibility notes This will work in current ...

1.3Libraries Mods

Advanced Animal Frameworks

This is the core framework that allows animals to carry weapons, do various work and for special autonomous animal-like vehicles. Does not add content on its own. It will power all the Walking Problem “animal...

1.1 1.2 1.3Mods

Post-apocalyptic Shelters Mod

Post-apocalyptic Shelters Mod is an extension of the Camping Tent Mod about some Post-apocalyptic shelter. Post-apocalyptic Shelters Mod features Adds two new tents in RimWorld: Army Tent is a bigger tent capable to...

1.3Mods

Skilled Stonecutting Mod

The Skilled Stonecutting Mod makes stonecutting give crafting skill increases (again). It also makes more skilled crafters create blocks more quickly. Note that the experience is gained all at once when a...

1.3Libraries Mods

Medieval Overhaul Mod

The Medieval Overhaul Mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences. The main goal of this mod is to p...

1.3Mods

Vanilla Ideology Expanded – Relics and Artifacts Mod

Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology – be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join t...

1.3Mods

Fortifications – Industrial Mod

It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications. Introducing to you, The...

1.3Mods

Organic Ideology Mod

This mod intends to make your Ideology develop more organically over time through your colonists mixing with other cultures. My first RimWorld mod, doesn’t come with much more but I do plan to develop it further later...

1.3Mods

Expanded Roofing Mod

The Expanded Roofing Mod adds customizable roofing, with transparent greenhouse roofing and photovoltaic solar roofing. Reworked from Vendan’s original idea. A direct port of the Github version made by AaronCRobinson....

1.2 1.3Mods

ReGrowth: Extinct Animals Pack

Welcome to ReGrowth! The goal of this series is to overhaul, expand and fix vanilla biomes, as well as add new vanilla friendly biomes! All modular so you can choose what you want and what not! Making Rimworld feel mo...

1.2 1.3Libraries Mods

ReGrowth: Core and Framework

“Rock by rock, we will transform our galaxy into a garden!” ReGrowth Interplanetary Terraforming Solutions was an old earth Mega-Corp, rising to “power” during the early days of terraforming the local solar s...

1.3Mods

Vanilla Fix: Haul After Slaughter Mod

With the Vanilla Fix: Haul After Slaughter Mod colonists will now haul the corpse after slaughtering an tamed animal. Vanilla Fix: Haul After Slaughter Mod features In RimWorld colonists will: Hunt a wild animal and i...

1.2 1.3Mods

Vanilla Weapons Expanded – Makeshift Mod

Vanilla Weapons Expanded – Makeshift Mod is a small module that fits perfectly with all the nutters playing Naked Brutality survival scenario, or roleplaying in a post-apocalyptic universe. Inspired directly by games ...

1.2 1.3Mods

While You’re Up Mod

80% of this mod is improving Pick Up And Haul (optional; installed separately). If you already use PUAH, you want this mod too. “But my pawns are walking farther!” Yes. A slightly longer journey now to avoid a m...

1.2 1.3Mods

Stuffed Floors Mod

The Stuffed Floors Mod allows building floors out of stuff*. Stuffed Floors Mod features The Stuffed Floors Mod does two things. First, using Architect Sense it provides a framework for modders to define their own stu...

1.0 1.1 1.2 1.3Mods

LWM’s Deep Storage Mod

LWM’s Deep Storage Mod comes with new Deep Storage Units: yet another storage solution! LWM’s Deep Storage Mod features LWM presents a way to organize your supplies, loot, clothes, and even your garbage, to allow you ...

1.2 1.3Libraries Mods

Save Our Ship 2 Mod

The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates – or become one – and travel back and forth between distant r...

1.0 1.1 1.2 1.3 Beta 18 Beta 19Mods

Simple Sidearms Mod

With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. The Simple Sidearms mod will allow your colonists to carry multiple weapons...

1.2 1.3Mods

Dreamer’s Dreams Mod

Have you ever wanted to add even more instability to fragile needs of your colonists? Look no further. The Dreamer’s Dreams Mod introduces dreams which have an impact on your colonists moods. This adds additional risk...

1.3Mods

Simple Utilities: Ceiling Mod

The Simple Utilities: Ceiling Mod allows the building of ceiling-mounted light fixtures, firefoam poppers, and sun lamps. Also includes darklight variants for Ideology users. The lights come in a variety of styles, an...