Architect Expanded – Fences Mod expands the Architect Expanded series by adding a customizable set of fences that blend cleanly with the vanilla art style. This is an update of Nif’s original mod and focuses on flexible fence behavior, defensive cover, and deep configuration through the ToolBox.
Architect Expanded – Fences Features
- Adds 8 fence types designed to match the vanilla aesthetic.
- Fences and gates can be used as defensive cover.
- Extensive configuration options via the ToolBox mod settings.
- Cover values are based on fillPercent, consistent with RimWorld mechanics.
- Fence and gate behavior can be tweaked individually.
- Does not use the isFence attribute to avoid issues with impassable fences.
Important notes
- There is no true 100% cover in RimWorld; anything above 99% defaults to 75%, the same as walls.
- A reworked version exists that uses vanilla fence code but removes ToolBox-based tweaking.
- Harmony is required for this version.
- The author is on an indefinite hiatus and allows redistribution and modification.
Compatibility
- Not compatible with Vanilla Fences or its Tab version.
- Uses the same defName and will overwrite whichever mod loads first.
- Save-game compatible.
- Removable from saves, though ToolBox users may see a temporary error.
- Using this on a save that previously had Vanilla Fences will cause errors and gate loss.
Patches and add-ons
- Tab Patch.
- Texture Patch.
Translations
- German: Erdnussbrot.
- Russian (incomplete): Romwald.
- Portuguese: Bambinoff.
- Portuguese Brazilian: Bambinoff.
- Chinese: 阿寻.
Compatibility notes
- See if the issue persists with only this mod and its requirements enabled.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, use the Discord channel for error reporting.
- Do not report errors by making a discussion thread.
- If you have a solution, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Nif