Welcome to RimCuisine 2! This mod is focused on adding new crops and food types for your pawns to enjoy while they suffer horribly here on the Rim! The mod has been completely reworked from scratch to provide better mod compatibility and overall performance, while simultaneously fixing issues found in the first one.
Overall, the mod is designed to be vanilla-friendly and fit seamlessly into normal gameplay without changing things up too dramatically. A secondary design focus was to improve both tribal gameplay and caravanning with the addition of a number of food-preservation techniques that don’t rely on freezing temperatures or high technology.
RimCuisine 2 Core Mod features
- New Crops: Over 40 new crops and fruit trees, ranging from tomatoes and onions to sorghum, quinoa, and grapes, all the way to cherries, pecans and durians! In addition, all new crops can only be grown in specific biomes! Vanilla crops and a few exemptions (like wheat, cabbages, and onions) can be grown in any biome, but most require one or more biomes to be grown in. Examples include sugarcane and bananas only being growable in tropical, agave, cactus fruit, and coffee only in arid, juniper berries only in colder biomes and grapes only in temperate! In addition, if the plant is growable hydroponically, it ignores these restrictions! Go ahead and hydroponically grow your tropical-climate-loving quinoa in a boreal forest, see what I care!
- New Meals: A variety of new meals including mass-produced pottage, sugary candy and pastries, as well as coffee, tea, and of course hardtack! Snacks provide their own moodlets, while coffee and tea provide pawns with a source of caffeine, boosting their productivity and learning while simultaneously boosting their anxiety. Yay caffeine-induced panic attacks!
- New Food Categories: All foods are now organized into the five major food groups: Meat, Grains, Vegetables, Fruits, and Sweets, varying between raw and processed. Processed ingredients, such as dried fruits/meat and canned goods (found in the M&M Expansion) can be used in cooking recipes just like raw ingredients, but tend to be more space and weight-efficient. All vanilla recipes have been updated to use these new categories!
- New Traders! Introducing the Agricultural Traders! They primarily sell crops and farm animals so you can import the crops you can’t grow locally and buy some much-needed cows for tasty foods! (like cheese in the M&M submod) There is another trader we’ll let you find on your own as well…
- Changes to Existing Stuff: None! Well, I lied. A few minor tweaks to categories and the inventory display. All of which have been patched in correctly so as to not cause issues. In addition, a few old techs have been renamed and moved to the RimCuisine tech tree, but otherwise unmolested in their definitions (for compatibility reasons) Pemmican is now “Basic Preservation Techniques”, and Survival Meals is now “Intermediate Preservation Techniques”. Tree Sowing is now Basic Forestry, and Cocoa trees is Advanced Forestry. Unlike RimCuisine 1, healroot is untouched!
The RimCuisine 2 Mod is not meant to be used along with the Vegetable Garden or Realistic Farming mods. Problems may occur when used together!
RimCuisine 2 is technically compatible with existing saves, but FOR BEST QUALITY USE ON A NEW SAVE. Used on existing saves, new wild crops need time to spawn in, stockpiles need fixing, existing bills need fixing, pawn allowances need fixing, and you won’t have any of the free techs.