RimWorld Mods

RimCuisine 2: Bottling and Booze Expansion Mod

Author of the RimCuisine 2: Bottling and Booze Expansion Mod: mlie

RimCuisine 2: Bottling and Booze Expansion Mod expands RimWorld’s beverage system with a wide range of alcoholic and non-alcoholic drinks, new brewing and distillation processes, and additional production buildings. With dozens of new drink recipes ranging from vodka and tequila to ale, stout, wine, and mead, the RimCuisine 2: Bottling and Booze Expansion Mod adds depth to colony production, recreation, and trade.

RimCuisine 2: Bottling and Booze Expansion Features

The RimCuisine 2: Bottling and Booze Expansion Mod focuses on beverage production, introducing new drink categories, crafting processes, and specialized brewing equipment.

New alcoholic beverages

  • 19 new alcohol types: Includes beverages such as vodka, tequila, ale, stout, wine, and mead.
  • Fermented drinks: Produced in breweries and fermented in casks over several days, similar to vanilla beer.
  • Distilled drinks: Stronger alcoholic beverages created by fermenting raw ingredients and distilling them using specialized distilleries.
  • Flammable alcohol: Distilled alcohol products can be highly flammable, adding a risk to storage and production.

Non-alcoholic drinks

  • Sweet beverages: Includes drinks like iced tea, hot cocoa, energy drinks, fruit soda, and other refreshments.
  • Recreation benefits: Provides additional recreational options for colonists after long days of work or combat.

Production and equipment

  • Electric brewery: A powered upgrade to the standard brewery that works faster but requires components and electricity.
  • Fermentation system: Drinks are fermented in specialized casks depending on the beverage type.
  • Distilleries: Electric and fueled distilleries allow further processing of fermented drinks into stronger spirits.

Special beverage

  • Ambrosia Nectar: A powerful fermented drink created from Ambrosia. Fermentation takes an entire in-game year, producing a permanently addictive beverage that grants a long-lasting euphoric effect but causes lasting mood issues when colonists stop consuming it.

Vanilla gameplay adjustments

  • Beer recipe change: Wort for beer now requires barley and fewer hops, making the recipe closer to real brewing practices.




Compatibility notes

  • Wine label patch: Adds a patch that renames wine if Vanilla Expanded Framework wine definitions are present.
  • Processor Framework: The mod now uses Processor Framework, replacing the previously used Universal Fermenter system.
  • Legacy compatibility: An old Universal Fermenter patch remains available so ongoing fermenting processes are not lost.
  • Removed buildings: Old fermenting barrels were removed in version 1.3.
  • Additional support: Includes support for Misc. Bees’n’Honey via The Manual.
  • Related mods: Shares compatibility with the main RimCuisine 2 mod ecosystem.

When troubleshooting the RimCuisine 2: Bottling and Booze Expansion Mod:

  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader.
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort to sort your mods.
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