Horrors Mod introduces a dangerous new hostile faction to RimWorld, featuring intelligent hive-based enemies that expand, adapt, and actively threaten your colony with evolving infestation mechanics.
Horrors Mod Features
- New hostile faction: Adds the Horrors, a swarm-like enemy with its own behavior and objectives.
- Dynamic hive system: Hives expand over time, building structures, defending themselves, and launching attacks.
- Overarching AI: The hive operates with coordinated behavior, making it more strategic than vanilla infestations.
- Infestation events: Face dangerous infestations that evolve and grow if left unchecked.
- Attackable hive sites: Assault and destroy hive locations to reduce their presence.
- Multiple enemy types: Includes several Horror variants with different roles and threats.
- Immersive progression: Watch hives grow, spread, and reinforce themselves over time.
- Inspired design: Creatures are influenced by various horror tropes, including insectoid and alien-like entities.
FAQ
- How do I remove webs?: Use the Clear Plants tool or burn them.
- How do I remove Horror corpses?: Butcher or burn the bodies.
- Does destroying hives reduce attacks?: Not currently, but removing all hives may eliminate the faction. This may change in future updates.
- Is it compatible with existing saves?: No, a new game is required. Adding or removing the mod mid-save may cause issues.
- Are they stronger than vanilla infestations?: Individually similar to insectoids, but overall more dangerous due to hive mechanics and scaling difficulty.
Compatibility notes
This mod uses Asset Bundles and has been updated to align with newer RimWorld systems.
Not compatible with Rimsenal – Federation Faction Pack Mod in older versions due to a shared defName (“Harvester”), though this may no longer be an issue in newer versions.
Known issues and limitations:
- NullReferenceException on first encounter: Harmless and does not affect gameplay.
- Human Horrors: Occur due to faction leader requirements; planned to be resolved.
- Thieving behavior: Some Horrors may steal items due to inherited AI logic; custom behavior is planned.
- Basic faction bases: Currently limited and awaiting further improvements.
Future plans include expanding hive mechanics, adding more creature types, improving AI, introducing new events, and expanding the Horror ecosystem.
When troubleshooting the Horrors Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Kevin JCK, DementedZombie.