Varied Body Sizes Mod adds extensive customization options to control the visual and functional body sizes of pawns and animals in RimWorld, allowing fine-grained scaling from very small to very large individuals.
Varied Body Sizes Features
Varied Body Sizes Mod allows you to individually define customized size ranges for all pawns and animals. By default, these changes are purely cosmetic and do not affect any gameplay statistics.
You can optionally enable functional scaling. When “Also modify actual bodysize” is enabled in the mod settings, the internal body size stat is modified. This affects calculations such as meat and leather yield, carry capacity, and other mechanics that rely on body size. Because it directly modifies the stat, it also integrates naturally with other mods that reference body size.
Additional optional settings allow body size to influence health pools, body part durability, and melee combat damage.
Mod settings
- Set a global default size configuration.
- Scale sizes from 10% to 200% of normal.
- Modify the actual body size stat.
- Modify health scaling.
- Modify hunger rate.
- Modify melee damage scaling.
- Modify melee dodge chance.
- Modify animal resource yield.
- Modify humanoid lactation (Biotech).
- Ignore mechanoids.
- Ignore vehicles from Vehicle Framework.
- Search filter for pawns, animals, or mod names.
- Display the source mod for each pawn or animal.
Debug options are included to manually change pawn sizes during gameplay.
Compatibility notes
- Should work with most pawn and animal mods.
- Load order does not matter, as calculations are applied after game start.
- Verified compatible with Humanoid Alien Races.
- Verified compatible with Babies and Children.
Additional credits
Additional credits: Visandar_the_Unliving, oorzkws.
