RimWorld Mods

Wall Light Reworked Mod

Author of the Wall Light Reworked Mod: Leesduk

Wall Light Reworked Mod takes Murmur’s original “lights on walls” idea and turns it into a complete lighting system for RimWorld 1.5 and 1.6. From a handful of lamps to over two dozen variants, custom C# components, per-lamp tuning and active base defense.

Wall Light Reworked Mod Features

  1. Wall-mounted lamps that save precious floor space.
  2. Includes its own configurable basic wall lamp. The vanilla Wall Lamp is left untouched, so there are no conflicts with other mods.
  3. 12 fixed-color lamps + 1 darklight, neatly grouped in a dropdown.
  4. Animated color lamp: cycles the full spectrum, with per-lamp speed, sync-all and copy/paste.
  5. Motion sensor lamp: lights up only when colonists, animals or mechanoids come near. Ignores sleeping pawns and does not see through walls.
  6. Electric trap lamp: shocks intruders. Damage, radius and targets are configurable.
  7. Camera lamp: reveals the fog of war while powered, and covers it again when unpowered.
  8. Solar grow lamp and growth-boost lamp for indoor farming.
  9. Dazzler lamp: lowers the shooting accuracy of hostiles in range.
  10. Thermo-sensing lamp: turns red when the room overheats and blue when it gets too cold. The further the temperature drifts, the more saturated the colour and the brighter it burns. Thresholds, gradient range, colour saturation and brightness are all configurable. Ideal for freezers and grow rooms.
  11. Medical alert lamp: a hospital light that burns white and turns strong red the moment a colonist or prisoner it can see is hurt past the threshold. It does not heal anyone, it just tells you someone needs help. Needs line of sight, so it ignores wounded pawns behind walls; the severity threshold and alert radius are configurable.
  12. Moonlight lamp: only lights up at night, following the map’s real celestial cycle. Also reacts to eclipses and sky-darkening weather.
  13. Presets: save a lamp setup with a name and apply it to as many lamps as you like. Presets persist in the save file.
  14. Bulk controls: sync only the colour, turn every lamp on the map off, or apply a preset to all lamps inside a radius.
  15. Outdoor, sealed, archotech, passive solar, daylight, neon, low-energy, industrial and hydroponic variants.
  16. Ideology style support and a dedicated “Wall Light” build category.
  17. 5-tab options menu: light radius up to 50 tiles, costs, per-lamp tuning, sensor and trap settings, plus per-plant-type growth multipliers and the temperature gradient.
  18. Every advanced lamp can be individually disabled in the mod settings.
  19. Full English and Spanish (Latin America) support.
  20. Fixes in this version: the hospital lamp no longer sees through walls, its brightness no longer gets stuck, and the lamp settings persist between sessions.

Compatibility notes

This is a standalone mod. Do not enable it alongside the original Wall Light.

Author’s Note
Currently the mod only has English and Latin American Spanish translations, which I do using DeepSeek. I’ll complete the remaining global translations for all languages when I have the funds to afford DeepSeek.
Thank you for your understanding.
Sincerely, Leesduk

Credits & Original Author:
This mod is a complete 1.5/1.6+ rework of the legendary Wall Light by Murmur. All original concept credit goes to them.


Support My Work

Hi! I’m an independent developer from Argentina dedicating my time to creating, optimizing, and maintaining Quality of Life mods for RimWorld.

If Wall Light Reworked brightened up your colony and you’d like to support ongoing development, bug fixes, and future projects, consider buying me a coffee:

☕ Buy Me a Coffee / Support on Buy Me a Coffee

Every contribution helps keep the code flowing and helps cover hardware and maintenance costs. Thank you for your support!

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