The Adrenaline! Mod enhances combat immersion by introducing an adrenaline system that affects all biological pawns during fight-or-flight situations.
Adrenaline! Features
The Adrenaline! Mod adds dynamic adrenaline mechanics to both colonists and animals.
- Natural adrenaline rush: Biological pawns gain adrenaline in combat situations.
- Combat boosts: Increased consciousness, movement speed and melee damage, plus reduced pain sensitivity.
- Adrenaline crash: After prolonged combat, pawns may suffer temporary lethargy.
- Adrenaline Junkie and Cool-Headed traits: Some pawns thrive in combat, others remain unaffected.
- Adrenaline syringes: Downed pawns carrying a syringe can inject it to potentially rejoin the fight. Raiders can also use this mechanic.
- Crafting: Adrenaline can be synthesised at drug labs after researching penoxycyline production.
- Configurable settings: Disable natural gains, animal adrenaline, crashes or raider syringe usage via mod settings.
- Added support for Trait Value.
Powered by the Harmony Patch Library.
Compatibility notes
- Compatible with alien races and modded animals.
- No known mod conflicts.
- Works well with Smart Medicine for better syringe stockpiling.
- Compatible with Combat Extended.
- Saves: Safe to add to ongoing saves. Removing may cause harmless errors.
Support and troubleshooting
- Test whether the issue persists with only the Adrenaline! Mod (and required mods) enabled.
- If it disappears, re-enable other mods gradually until the issue returns.
- Always share your log using the Log Uploader.
- For best support, use the Discord channel for error reporting (discussion threads may be missed).
- If you have the solution for a problem, post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: XeoNovaDan, Brrainz, Ryflamer, Trunken, Mehni.