RimWorld Mods

[XND] Adrenaline! Mod

Author of the [XND] Adrenaline! Mod: mlie

The Adrenaline! Mod enhances combat immersion by introducing an adrenaline system that affects all biological pawns during fight-or-flight situations.

Adrenaline! Features

The Adrenaline! Mod adds dynamic adrenaline mechanics to both colonists and animals.

  • Natural adrenaline rush: Biological pawns gain adrenaline in combat situations.
  • Combat boosts: Increased consciousness, movement speed and melee damage, plus reduced pain sensitivity.
  • Adrenaline crash: After prolonged combat, pawns may suffer temporary lethargy.
  • Adrenaline Junkie and Cool-Headed traits: Some pawns thrive in combat, others remain unaffected.
  • Adrenaline syringes: Downed pawns carrying a syringe can inject it to potentially rejoin the fight. Raiders can also use this mechanic.
  • Crafting: Adrenaline can be synthesised at drug labs after researching penoxycyline production.
  • Configurable settings: Disable natural gains, animal adrenaline, crashes or raider syringe usage via mod settings.
  • Added support for Trait Value.

Powered by the Harmony Patch Library.

Compatibility notes

  • Compatible with alien races and modded animals.
  • No known mod conflicts.
  • Works well with Smart Medicine for better syringe stockpiling.
  • Compatible with Combat Extended.
  • Saves: Safe to add to ongoing saves. Removing may cause harmless errors.

Support and troubleshooting

  • Test whether the issue persists with only the Adrenaline! Mod (and required mods) enabled.
  • If it disappears, re-enable other mods gradually until the issue returns.
  • Always share your log using the Log Uploader.
  • For best support, use the Discord channel for error reporting (discussion threads may be missed).
  • If you have the solution for a problem, post it to the GitHub repository.
  • Use RimSort to sort your mods.

Additional credits: XeoNovaDan, Brrainz, Ryflamer, Trunken, Mehni.

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