RimWorld Beta 18

FFGermanShepherd Mod

FF German Shepherd Mod

Old Earth’s most common and favorite duty —and service— dog finally made it to the Rim! The FFGermanShepherd Mod adds a new dog breed: the German Shepherd or Alsatian. The German Shepherd is more combat-capable than the Husky and thus,…
1.01.31.4Beta 18
FashionRIMsta Mod

FashionRIMsta Mod

The FashionRIMsta Mod adds apparel to RimWorld. This new apparel comes with certain variables that influence how well pawns perform at their job. For example, doctors wearing Surgical Masks and Scrubs will perform better surgeries, and cooks wearing a Chef…
1.01.31.4Beta 18Beta 19
Cupro's Stones Mod

Cupro’s Stones Mod

The Cupro’s Stones Mod adds 10 new types of stone and updates the stone graphics for more realism. The amount of stone types that appear on the map can be set in Options: Mod Settings Cupro’s Stones Mod features New…
1.01.31.4Beta 18Beta 19
Orkoids Race Mod

Adeptus Mechanicus Magos Xenobiologis – Orkoids Race Mod

The Orkoids Race Mod introduces a playable race of orcs from Warhammer 40k. The Ork race is a lightweight race that works in heavily modded games. Orkoids Race Mod features Races Orks – Humanlike Grots – Humanlike Snotlings – Animal Squigs…
1.01.31.4Beta 18
More Planning Mod

More Planning Mod

The More Planning creates a new option in the “Architect” menu called “Planning” with new and extended options for planning. More Planning Mod features 10 customizable planning designations. Show/hide planning designations. Control planning opacity. Cut/copy/paste planning designations. An option to control…
1.01.11.21.31.4Beta 18
Centralized Climate Control Mod

Centralized Climate Control Mod

The Centralized Climate Control mod allows you to create a centralized air cooling/heating. You will be able to build Large Piped Air Climate Systems away from your buildings. Centralized Climate Control features This mod adds a new network-like resource (like electricity):…
1.01.11.31.4Beta 18Beta 19
Smokeleaf Industry Mod

Smokeleaf Industry Mod

The Smokeleaf Industry Mod adds various new drugs, food, medicines, building materials and more all based around the Smokeleaf cultivation and processing. All items added by the mod are based on real world applications of “smokeleaf” and it’s byproducts. Medicinal, recreational and…
1.01.11.31.4Beta 18
Razzle Dazzle Mod

Razzle Dazzle! Mod

Frankly, rim colonists are too downhearted about things. Sure, you just saw your spouse eat your dead dog raw after the ostriches that killed him ate your winter supplies, but is that really an excuse to be glum? The Razzle…
1.01.11.31.4Beta 18
Run and Hide Mod

Run and Hide Mod

Are you tired of your colonists fleeing from a manhunting deer straight into a corner, where it proceeds to gore them to death? Does your pawns’ pathfinding when threatened give you apoplectic fits? Put down the bottle, because your problems…
1.01.11.21.31.4Beta 18
Project RimFactory Mod

Project RimFactory Mod

The Project RimFactory Mod is a combination of three previous mods by the same author: Animal Stations, Cultivator Tools and S.A.L. The Project RimFactory Mod is a pretty extensive one. It adds new buildings that will help you gather resources from…
1.01.11.31.4Beta 18Beta 19
Glass and Lights Mod

Glass and Lights Mod

The Glass and Lights Mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, ceiling lamps of varying colors, wall lamps, and outdoor lamps. To get started, research the Glassworks Research. Then…
1.01.11.21.31.4Beta 18Beta 19
Allow Tool Mod

Allow Tool Mod

The Allow Tool Mod comes with a set of tools to make your life on the Rim a bit easier. Allow Tool Mod features Easily forbid and unforbid items. Select similar things. Have things hauled urgently. Affect the entire map…
1.01.11.21.31.4Beta 18Beta 19

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