Chemicals & Neutroamine Mod

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Author of the Chemicals & Neutroamine Mod: ShadowTani

Neutroamine is an item that combined with herbal medicine and cloth in a drug lab becomes the standard medicine. It can also be used to produce various drugs such as penoxycyline and Wake-up. As of Alpha 17, neutroamine is not a craftable item. The only way to obtain it is from cargo pods or waiting for caravan traders who may or may not have neutroamine for sale. If you have enough silver, you can also call orbital traders.

The Chemicals & Neutroamine Mod enables the extraction of neutroglycerin from boomalopes and boomrats that can be used to craft neutroamine.

  • Adds Item: Neutroglycerin.
  • Adds Recipe: Neutroamine (to Drug Lab).
  • Adds Recipe: ChemFuel from Neutroglycerin (to Refinery).
  • Adds Feature: Chemical extraction (from tamed Boomalopes and Boomrats).

The Chemicals & Neutroamine mod is not designed for large scale drug operations to prevent making the trade of neutroamine entirely redundant. It’s not impossible to make profits on drugs this way though, but may require large herds to get good stocks out of it. For a colony’s internal medicine needs and modest drug abuse, a smaller herd (relative to colony size) should be sufficient.

How to craft neutroamine

Neutroamine is unlocked as a crafting recipe together with the Drug Lab (no additional research required), but will require a pawn with a minimum crafting skill of 8 to craft it. It takes 2 buckets of neutroglycerin to refine one bottle of neutroamine.

Neutroglycerin is drained from boomalopes and boomrats, male or female. It takes boomalopes 5 days to produce 10 buckets of neutroglycerin. And it takes boomrats 1 day to produce 1 bucket of neutroglycerin.

Neutroglycerin can also be used to produce ChemFuel at the Refinery (although grass is probably still a faster and cheaper resource). It takes 3 buckets of neutroglycerin to make one batch of 35 ChemFuel.

Compatibility notes

For immersion or similar reasons this mod provides additional content with the mods listed below; these fixes are applied automatically, and the mod loading order may not even matter unless specified:

  • Doomalopes by cucumpear. Expands Feature: Chemical extraction (from tamed Doomalopes). Doomalopes provide 15 buckets of Neutroglycerin over 5 days.
  • Elemental Boomalopes by Mehni. Expands Feature: Chemical extraction (from tamed Elemental Boomalopes). They provide the same amount as regular boomalopes.

If you are using the Combat Extended mod, it needs to be loaded before the Chemicals & Neutroamine Mod.

The Chemicals & Neutroamine Mod is available in English and Norwegian.

This mod is compatible with existing saves, it does not require you to start a new game.

Vegetable Garden Mod

Another way to craft neutroamine is well… planting it. The Vegetable Garden mod adds a new plant called neutroflower that will produce the valuable neutroamine.

Check it out!

Neutroamine Crafting Mod Review
  • Necessity
  • Originality
  • Textures


For those of us who hate not being able to craft everything beneath the grounds of your colony, the Neutroamine Crafting Mod is a must. It doesn’t just add a way to craft neutroamine, but it does it in a very original way that gives a purpose to those annoying boomaloopes and boomrats.

User Review
2 (3 votes)