RimWorld Mods

Blueprints Mod

Author of the Blueprints Mod: Fluffy

The Blueprints mod allows for a quick construction of repetitive rooms and areas. It will allow you to copy the layout and contents of a room and paste it as many times as you want.

Blueprints mod features

  • Create blueprint. Use the “Create” button to drag over an area with existing constructions. Floors, walls and furniture will all be designated and included in the blueprint. Once created, a popup will appear with a default name, giving you the option to set a more meaningful name. NOTE: Only constructions owned by you will be included, use the “Claim” order if necessary.
  • Place blueprint. Once you’ve created a blueprint, you can use the new button to place copies of that blueprint. Blueprints can be rotated as normal. With a blueprint selected, you’ll see an outline of what will be build on the main view and a list of items and total cost in the lower left info panel. In this panel, you can click on furniture and walls made of stuff to change what stuff should be used in their construction. NOTE: You can shift-click with a designator selected to use the planning mode. In this case, any walls in the blueprint will be used to create a plan for your future rooms. This might be useful for mining out the required space.
  • Rename, import & export blueprints. Once you’ve created a blueprint, you can right click the blueprint button to rename, remove or export it. Exported blueprints will be saved in the same location as RimWorld’s save games and config files, in a directory called “Blueprints”. If a blueprint has been exported, an option to remove and delete the exported blueprint will also appear. You can import previously exported blueprints by right clicking the “Create” button and selecting the blueprint from the list of available blueprints. NOTE: While you can import/export blueprints between games, be careful with doing so when a blueprint contains (modded) items that are not available in the current game. If you import a blueprint containing items that are unavailable, an error will pop up, and the offending item will be deleted from the blueprint. I’ve tried to make sure the rest of the blueprint is still usable, but your results may vary.

Tutorial video for the Blueprints Mod

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