With the Save Our Ship Mod any ship you launch is saved to a file. You can then start a new game using this ship to continue your colonists’ stories on another world! Research, player faction data, and pawn relationships are all carried over.
Ships dont have insides so if you want that check out Save Our Ship 2!
Save Our Ship Simplified Mod features
- Zero performance impact.
- Should work with pretty much every mod unless it changes ship countdown.
- Launch a ship before landing one!
- To land a ship choose a scenario, Scenario editor, edit mode, add part and click land ship.
- There you can select which ship you want to land. Also delete all other parts like “start with”.
- On landing ship’s core is destroyed so you will need an ai core to relaunch
IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING.