Download Type
  • Direct Download
  • Steam Workshop
Start Requirements
  • New game required
  • No new game required
Version
  • Version 1.1
  • Version 1.0
  • Beta 19
  • Beta 18
  • Alpha 17
  • Alpha 16
  • 2
  • 12
Keywords
  • All
  • Ease of play
  • Customization
  • Objects
  • Utility
  • Difficult
  • Battle
  • Animals
  • Research
  • Interface
  • Furniture
  • Factions
  • Weapons
  • Environment
  • Clothing
  • Vegetation
  • Incidents
  • Behavior
  • Meals
  • Garden
  • Race
  • Drugs
  • Textures
  • Tribe
  • Organs
  • Worldmap
  • Flooring
  • Trading
  • Power
  • Prosthetics
  • Star Wars
  • Armor
  • Storyteller
  • Hairstyles
  • Neutroamine
  • Vehicles
  • Hunting
  • Mod Creation
  • Vegan
  • Traits
  • Skills
  • Temperature
  • Personality
  • Relationships
  • Multiplayer
  • Library
  • Holiday
  • School
  • Lights
  • Typography
  • Spaceship
  • Doors
  • Children
Version 1.0Mods

No More Missing Fingers – A Combat Overhaul Mod

Tired of having more colonists than thumbs after a few raids ? Then the No More Missing Fingers Mod is for you! No More Missing Fingers Mod features This mod aims to make combat quicker and deadlier in general. List...

Beta 18 Beta 19 Version 1.0Mods

Star Wars – Factions Mod

Bring the Galactic Civil War to a RimWorld near you! The Star Wars Factions mod adds the classic Star Wars factions: Rebels, Imperials, and nefarious bounty hunters and criminal elements in the “Scum and...

Beta 18 Version 1.0Mods

Jernfalk’s Standalone Horses Mod

The Standalone Horses Mod adds two variations of horses to RimWorld. If combined with the Giddy-Up! Mod by Roolo, it offers a great transport option for combat and caravanning. By itself, it offers delicious horse...

Beta 18 Beta 19 Version 1.0Mods

Advanced Biomes Mod

Terraforming has always been more art than science. The process often resulted in an unstable biosphere. Poisonous forests, lakes of lava, and unregulated weapons testing have left scars across the landscape. These ar...

Beta 19 Version 1.0Mods

Call of Cthulhu – Cosmic Horrors

“Call of Cthulhu – Cosmic Horrors” adds Lovecraftian monsters to your RimWorld experience! There is a lingering fear that strokes the hairs on the back of the necks of your colonists. Something terrible is coming, an...

Beta 18 Version 1.0Mods

Call of Cthulhu – Factions

“Call of Cthulhu – Factions” adds two new factions to RimWorld inspired by the works of HP Lovecraft. While the lingering fear of Cthulhu is most unnerving, you are not alone. Secretive coastal fishing villages and ba...

Beta 18 Version 1.0Mods

Call of Cthulhu – Straitjackets

“Call of Cthulhu – Straitjackets” adds straitjackets that disable mental breaks on colonists to prevent them from hurting themselves or others. These jackets are craftable at tailoring...

Beta 18 Beta 19 Version 1.0Mods

H.P. Lovecraft Storyteller

H.P. Lovecraft Storyteller adds a foreboding storyteller that adds omens to RimWorld stories. In this mod, Lovecraft will be added to your list of storytellers. In Lovecraft’s tales, protagonists often face their own ...

Beta 18 Beta 19 Version 1.0Mods

USCM – Colonial Marines Corps Faction Mod

The USCM – Colonial Marines Corps Faction Mod introduces the USCM Colonial Marines Faction. This faction is composed of USCM soldiers. It will create a military base on the world map and requires a new game to...

Beta 18 Beta 19 Version 1.0Mods

USCM – Turret Mod

The USCM – Turret Mod mod introduces the minified USCM UA 571-C Automated Sentry Gun. The turret is a standalone self-powered turret using long bursts of overwhelming high caliber bullets to devastate your...

Beta 18 Beta 19 Version 1.0Mods

USCM – Xenomorphs Faction Mod

The USCM – Xenomorphs Faction Mod introduces the Xenomorphs Faction. USCM – Xenomorphs Faction Mod features Xenomorphs are a nightmare. They will rush you sometimes after 60 days, meaning that your score should be hig...

Beta 18 Beta 19 Version 1.0Mods

USCM – Core Mod

Welcome colonists! The United States Colonial Marines are glad to know that you will soon enlist in our ranks! Or at least buy our surplus equipment to help us fight pirates and every evil creatures threatening our pr...

Beta 18 Beta 19 Version 1.0Mods

FashionRIMsta Mod

The FashionRIMsta Mod adds apparel to RimWorld. This new apparel comes with certain variables that influence how well pawns perform at their job. For example, doctors wearing Surgical Masks and Scrubs will perform...

Beta 18 Version 1.0Mods

Holiday Special Edition Mod

The Holiday Special Edition Mod is a small Christmas themed addon for RIMkea and FashionRIMsta. The new apparel will appear on raiders and colonists alike, the fireplace should be placed inside walls like a vent,...

Beta 18 Beta 19Mods

Combat Readiness Check Mod

Te Combat Readiness Check mod uses the Harmony Library to perform a new raid points calculation (library is included with the mod). Raid points are used to “buy” raiders from a list to make up the group that will rai...

Beta 18 Beta 19Mods

Safely Hidden Away Mod

With the Safely Hidden Away Mod, bases that are in remote locations won’t get raided as often. Caravans/visitors also don’t visit as often. Safely Hidden Away Mod features Configurable delay times. Check...

Beta 18 Beta 19Mods

Firefoam Grenades Mod

The Firefoam Grenades Mod allows you to craft firefoam grenades! Firefoam Grenades Mod features These grenades can be found on a Combat Supplier Caravan. They cost 20 steel, 1 component and are crafted at the...

Beta 18 Beta 19Mods

Firefoam Belt Mod

The Firefoam Belt Mod allows you to make firefoam popper belts. Firefoam Belt Mod features Requires Firefoam research. Cam be made at a machining table or found on a Combat Supplier Caravan. Build Costs: 100 Steel 2...

Beta 18 Beta 19Mods

Bulk Stone Cutting Mod

The Bulk Stone Cutting Mod allows you to cut stone chunks into blocks in bulk. Bulk Stone Cutting Mod features New research projects: BulkStonecutting 600 requires the Stonecutting Research. PoweredBulkStonecutting...

Beta 18 Beta 19Mods

Hand me that brick Mod

With the Hand me that brick Mod colonists assigned to Hauling will deliver resources to blueprints and construction frames. Haulers won’t actively construct if they are not assigned to construction. You may toggle ...