RimWorld Mods

Quest Progression Nerf Mod

Author of the Quest Progression Nerf Mod: mlie

Quest Progression Nerf Mod adds a configurable rebalance to quest threat progression, reducing extreme end-game scaling and smoothing mid-to-late game quest difficulty.

Quest Progression Nerf Features

  • Rebalanced quest threat progression: Adjusts how quest threats scale, especially in the end-game.
  • Three difficulty levels: Default (recommended), High, and Ludeonicrous (vanilla).
  • 1.4 update: Simple progression nerf to avoid oversized quest structures (e.g., 45*70 buildings) in mid-late game.
  • Improved mod compatibility: Rewritten to use 1.3 logic with original options, removed redundant code, and switched to a Harmony postfix.
  • Removed vanilla calculation option: Dropped the “use vanilla calculation” option as it was not very useful.
  • Pairs well with: Quest Reward Rebalance to improve mid-late game rewards.

Compatibility notes

  • If you encounter errors, test with only Quest Progression Nerf Mod and its requirements enabled, then add other mods until the issue reappears.
  • Always share your log using the Log Uploader when reporting issues.
  • For best support, use the Discord error-reporting channel. Avoid posting as a discussion thread, as the author may not be notified.
  • If you find a solution, share it via the GitHub repository.
  • Use RimSort to sort your mods.
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