Quest Progression Nerf Mod adds a configurable rebalance to quest threat progression, reducing extreme end-game scaling and smoothing mid-to-late game quest difficulty.
Quest Progression Nerf Features
- Rebalanced quest threat progression: Adjusts how quest threats scale, especially in the end-game.
- Three difficulty levels: Default (recommended), High, and Ludeonicrous (vanilla).
- 1.4 update: Simple progression nerf to avoid oversized quest structures (e.g., 45*70 buildings) in mid-late game.
- Improved mod compatibility: Rewritten to use 1.3 logic with original options, removed redundant code, and switched to a Harmony postfix.
- Removed vanilla calculation option: Dropped the “use vanilla calculation” option as it was not very useful.
- Pairs well with: Quest Reward Rebalance to improve mid-late game rewards.
Compatibility notes
- If you encounter errors, test with only Quest Progression Nerf Mod and its requirements enabled, then add other mods until the issue reappears.
- Always share your log using the Log Uploader when reporting issues.
- For best support, use the Discord error-reporting channel. Avoid posting as a discussion thread, as the author may not be notified.
- If you find a solution, share it via the GitHub repository.
- Use RimSort to sort your mods.