The Raiders Never Die Mod removes the additional death risk raiders normally have compared to colonists, making them less likely to die instantly from injuries. The mod settings can also be used to set this death risk to a value between vanilla behavior and fully removed.
Raiders Never Die Mod Features
- Removes the additional death risk applied to raiders.
- Allows the death risk value to be adjusted in the mod settings.
- Adds separate sliders for animals and mechanoids.
In the context of the Raiders Never Die Mod, “death chance” and “death risk” mean the same thing.
Version history
- V1.0.2: fixed the mod affecting animals and mechanoids unintentionally, and added separate sliders for animals and mechanoids.
- V1.0.1: fixed the Harmony Method() bug.
- V1.0: initial release.
Compatibility notes
When troubleshooting the Raiders Never Die Mod:
- See if the error persists if you only have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord channel for error-reporting.
- Do not report errors by making a discussion thread, as the author gets no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Tags: death chance.
Additional credits: schplorgs, sem.