Raiders Can Swim Mod allows pawns, including raiders and colonists, to move through deep water, removing one of the natural barriers in RimWorld combat and traversal. This change opens up new tactical possibilities but also introduces additional risks for your colony’s defenses.
Raiders Can Swim Features
- Deep water traversal: Pawns can swim through normally impassable deep water.
- Movement penalty: Swimming speed is reduced to 4.2% of normal movement speed.
- Combat impact: Pawns are considered “lying down” while swimming, reducing their accuracy.
- Applies to all pawns: Both raiders and colonists can use deep water paths.
Compatibility notes
- Fertile Fields: Compatible with Rainbeau’s Fertile Fields Mod, making impassable water traversable.
- sd Terraforming: Compatibility not tested.
When troubleshooting the Raiders Can Swim Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.