Cosmic Architect Mod introduces a variety of new Psy powers that allow colonists to manipulate mass, enhance or duplicate items, and control energy. These powerful abilities come with permanent repercussions, so they must be used with caution.
Cosmic Architect Mod Features
Abilities
- Cosmic Bolt: Launches a projectile of randomly scattered particles toward the enemy.
- Feather Touch: Reduces the weight of an item recursively.
- Fortify Structure: Increases the molecular density of walls, doors, or interior objects.
- Push Power: Charges a static battery from a biological entity or mechanoid power source.
- Annihilate Item: Disintegrates a target item into atoms, destroying rocks and items. Does not affect living beings, plants, or mechs.
- Pull Power: Transfers static energy from a battery to a biological entity or mechanoid.
- Duplicate Item: Duplicates items and materials with cosmic precision.
- Upgrade Item: Incrementally increases the quality of an item or piece of furniture.
- Cosmic Barrier: Creates a temporary barrier around the target, reducing sharp damage.
Notes
- Push Power: This ability is considered hostile.
- Some abilities improve based on the active psy level.
- Fortify Structure: Adds more hit points recursively based on your psy level.
- Feather Touch: Can be used recursively to reduce an object’s weight further.
- Cosmic Barrier: Duration is influenced by the psy sensitivity of the user.
Author: Cosmic Architect Mod team.
Special thanks to the community for feedback and support.
Get it from Github.
