The Vanilla Psycasts Expanded Mod is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wanting to expand on the concept, and expand we did.
Inspired by games such as World of Warcraft, Stellaris, Path of Exile and many more, we have designed a brand new system that makes Psycasters truly worth-while, whilst also keeping everything anchored in the grim universe of RimWorld. This mod does not add fantasy character classes, tossing fireballs left and right, conjuring holy magic to repel demons etc. It simply expands on the mysterious psychic powers granted by the link to an archotech.
Complex level-up system will reward you for meditating, allowing you to distribute ability points in many different paths, unlocking hundreds of new, unique abilities, each kept in line with vanilla psycasts when it comes to balancing and visuals. Ultimately, it’s up to you if you want to become a fire-slinging conflagrator, an animal ruling wildspeaker, or a mix of both. As it always is with RPG games, you can also spend level-up points on upgrading your overall psycaster stats.
On rare occasions, enemies can send their finest psycasters against you. They will be able to use all their unlocked abilities to defeat you, so you should make sure to prioritize them. Don’t worry – Psycaster raids are rare, and the game prompts you with fair warnings that an enemy raid is utilising a psycaster.
Vanilla Psycasts Expanded Mod features
Report bugs in the Bug Reports discussion. It contains detailed instructions how to report bugs. Any bugs simply reported in the comments will be removed: sorry.
Please check the following doc for a list of incompatible mods, and instructions for modders how to make their mods compatible:
- Oskar Potocki, an artist and a designer, responsible for most of the artwork and visual imagery as well as mod design.
- erdelf, a programmer responsible for the ability framework.
- Legodude17, a programmer responsible for many abilities and improvements to the framework.
- Taranchuk, a programmer responsible for different abilities and code improvements.
- Sarg Bjornson, a programmer who helped with animal code.
- xrushha, an xml specialist responsible for the item xml.
- Reann Shepard, a creative writer responsible for psycast descriptions.
- Sir Van, an artist responsible for projectile art.
Alternative artworks for psycaster paths generated using wombo art.
Small amount of sound effects sourced from DotA 2.
Q: Is this mod compatible with X?
A: Scroll up to the compatibility section please.
Q: Can I add it to an ongoing save?
A: Yes. Abilities from existing psycasters will be removed and translated into psycaster levels that you can spend to unlock any abilities in the new system. Remember: Always back-up your save. I can’t predict what mods you have and how they will affect Psycasts Expanded. Be safe.
Q: Does this work with RimWorld of Magic?
A: Should do! We’re not touching anything they’re touching.
Q: CE Compatible?
A: Not sure. If someone from CE team would like to contact me, I’m open.
Q: Can I remove it from a save?
A: No, sorry.
Q: Can enemies use psycasts?
Q: How often do Psycasters raid me?
A: Not often at all. Psycasters, in lore, are extremely rare. They are not footsoldiers at all. We added psycaster raids as a new raid strategy for Tribals and Empire. This is the only way they can raid you. Each faction uses specific psycasters too, that we found fit their lore.
Q: What if I want more psycasters?
A: Use Basilicus Bestower and adjust him in mod options. You can turn every incoming pawn into a psycaster if you want to.
Q: Can abilities on player pawns be set to autocast?
A: Yes, simply right-click them!
Q: Is there a limit to the amount of levels?
A: No, there’s no limit!