Skipdoor Pathing Mod adds performant, automatic teleportation for VPE‘s skipdoors, letting colonists and animals use portals naturally as part of their pathfinding. This greatly improves mobility across large bases while reducing pathfinding load.
Skipdoor Pathing Mod Features

Features and use-cases
- Autonomous teleportation to and from any skipdoor on the same map.
- Full integration of VPE‘s skipdoors into pawn pathfinding.
- Pawns use portals automatically for most tasks to move quickly.
- Ideal for large colonies with long walking distances.
- Compatible with Search and Destroy Mod and Auto-drafted Combat Mod.
- Hauling and hunting animals benefit significantly from portal use.
Settings
- Toggle animal use of teleporters (default: disabled).
- Toggle use for complex jobs (default: disabled; enabling may cause errors on large modpacks).
Restrictions
- No teleporting while carrying another pawn or while roping.
- Pawns do not teleport when participating in rituals.
- No teleportation into fully enclosed rooms with no doors or exits.
- No cross-map teleportation.
Performance and how it works
- Throttling ensures stable TPS.
- Unused paths are cleaned up to avoid memory leaks.
- Only colony pawns and animals may use portals autonomously.
- Job queues are saved and restored correctly during teleportation.
- Path calculations only occur when necessary.
This mod may even improve performance if your map uses multiple teleporters. Each calculated path is extremely short, lowering the total pathfinding load.
Compatibility notes
- Save compatible.
- RiMind Mod causes errors after teleportation due to job tracking.
- Do not combine with similar skipdoor pathing mods:
- DEPRECATED VPE Skipdoor Pathing for 1.4 Mod.
- Better VPE Pathfinding Mod (only for 1.5 and below).
- Skipdoor Delivery Mod (stockpile/hauling focused).

