Seraphim Xenotype Mod introduces a new Xenotype capable of converting other pawns into Nephilims, similar to how vampires create more of their kind. The Seraphim creates weaker versions of itself but is sterile and cannot reproduce, unlike vampires. Nephilims, while slightly angelic in appearance, do not possess any special abilities.
Their spawn is entirely random and usually not associated with any faction.
“Descending on earth with the psychic broadcast of ‘Be not afraid,’ the Seraphim are believed by many to be the embodiment of gods’ will. Their terrifying power, able to vaporize opponents with a mere snap of their unnaturally white fingers, inspires fear rather than adoration. With featureless visages that fill onlookers with dread, they often live in seclusion, uplift Nephilim from fervent devotees, and use them to shepherd their flock.”
Seraphim Xenotype Mod Features







New Abilities



Compatibility notes
- ESBG Framework – Provides additional genes and effects.
- Athena Framework – Adds additional visual effects.
- Beliar Xenotype – These two Xenotypes are mortal enemies.
Additional credits:
Elseud: Wrote the descriptions.
Detvisor: Took screenshots and redid the preview.
Visandar: Created most of the art, including the preview, wings, and Seraphim head sketches.
AliteC#: Provided coding support.
Matsay: Restructured the XML and contributed to C# coding.
If you find a bug or want to discuss new features, you can find me on Discord: https://discord.gg/GU6s5eGDEP