RimWorld Mods

Rimedieval Mod

Authors of the Rimedieval Mod: Ogam, IluvSilicon, Taranchuk

Rimedieval is an ultimately compatible with all DLC replacement for “Medieval – Vanilla” and “Vanilla Factions Expanded – Medieval”. A new way to immerse yourself in a true medieval RPG with all your favorite mods.

Rimedieval Mod features

Mod settings

Disable mechanoids – disabling any mechanoids related features from spawn.
Allow pre-industrial era – instead of medieval only it will limit player`s researches to pre-industrial (electricity).

How does it work?

Instead of removing technologies and things, mod patches each pawn and faction, hiding technologies higher than the medieval ones. Now every faction have it`s own marker with current tech level in the description. And even more! We’ve patched all the quest rewards, which Medieval – Vanilla didn’t.

  • Auto-patching every pawn and faction to be medieval or neolithic via transpilers. Even modded.
  • Medieval Royalty DLC and Ideology DLC without technological memes and clutter.
  • Medieval biotech with an option to be vampire and rise baby.
  • Royalty shuttle and drop-pods retextured as well.
  • All quest rewards patched to fit medieval game.
  • Players researches limited to medieval. Inplants removed to accept wooden ones.
  • Compact machinery and plasteel excluded from spawn as ore. You have to raid and trade for it.
  • Mechanoids removed, you can toggle it on or off via mod settings. But to be sure better uncheck them on world gene screen too.
  • Ancient danger patched to have medieval loot and enemy, also crypto casket art changed.
  • New analog of comm – Signal fire. Contact with your friends and enemy like your grandgrandgrandfathers did.
  • CE compatible but CE not patched
  • ResearchFowl compatible but dont use grouping by tech levels feature.

Are you a modder?

Have you created a weapon mod or even race and faction mod? Feel free to make medieval patch for your features and become a part of our true medieval experience community!

What should be patched?

  • Tech level of your features.
  • Balanced stats.
  • Patching your custom pawns to fit medieval.

Don’t forget to join our discord server https://discord.gg/RuVcy7Mfdp!

Compatibility notes

Compatible with almost any mod and compatible with saved games.

  • Ideology DLC – compatible
  • Royalty DLC – compatible
  • Biotech DLC – now compatible too!
  • Compatible with Multiplayer.
  • Incompatible with ResearchPal grouping by tech levels feature.
  • Combat Extended compatible but not patched.
  • Not cmpatible with Medieval – Vanilla.

Given that the mod hides all technology from player and spawning right after medieval tech level, adding high-tech mods makes no sense and will be completely useless.

Any modded race and faction will be automaticaly patched to hide all the advanced technology and prevent it from spawning. So some balance from developer’s side may be required. Any cyborgs or robots will be usless and broken.

IMPORTANT
If Vanilla Framework Expanded asks you to add factions from this mod – don’t do it.

Additional credits:

Commissioned by Ogam.
Code: C# – Taranchuk, XML – ILuvSilicon, Chisato.
Art: Ogam, AOBA, Morgante.

You can commission art from me via Discord.

Download

Version 1.6
Rimedieval Mod is not updated to RimWorld 1.6

Older versions:

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