RimWorld Mods

Outer Rim – Galactic Republic Mod

Author of the Outer Rim – Galactic Republic Mod: Neronix17

This module for the Outer Rim series of mods covers anything specific to the Galactic Republic. Primarily the faction itself and anything needed for that.

Outer Rim – Galactic Republic Mod features





Compatibility notes

Aside from anything listed for Outer Rim – Core I am not aware of any incompatibilities.

FAQ

  • Will you add [whatever thing]?
    I don’t respond to these questions usually because I either don’t currently know for certain or I might change my mind later anyway.
  • When will we get [whatever thing]?
    I don’t do public release dates, clearly I have trouble sticking to them so best I only disappoint myself.
  • Does this have [whatever thing]?
    You’re definitely not getting an answer. This just tells me you haven’t read the page at all so why would you read anything I respond with.
  • I have this great idea, will you do all the work?
    Kark no! While you think your idea is great or even necessary, I make what I want, and my time is not infinite.
  • Does this mod follow Legends or Canon?
    The mod series follows its own lore as neither translates perfectly to RimWorld, that said it’s primarily based on Canon with Legends where I want to include it.
  • Why can’t we have the All-In-One too?
    I’m not maintaining two versions of a mod and modularity is better for users with how RimWorld loads things.
  • How long has it taken to do all this by yourself?
    It’s been in development since early 2019. So, a while.
  • Vehicles?!
    The Vehicles framework mod isn’t finished. Question 1 still applies and you won’t get a response here.
  • Is this a Total Conversion?
    Nope! And it won’t be in future either. You can absolutely play it as one if you want to, but the end goal is more of an extension than replacement.
  • Is my favourite battalion in?
    Maybe! Check the mod options to enable the ones you want, they’ll all come from the same faction, it’ll default to the 212th otherwise (if you try to disable them all the 212th will be enabled as it needs at least one). More are going to be added in future as more armour patterns are done, asking won’t make that go any faster.
  • I can’t find a specific building in the architect menu tab!
    This is one of the mods using my new sub-category system, which allows many more items to fit into a single architect tab, use the sub-category button to navigate the list of sub-categories.

Additional credits:
– Neronix17 – Art, XML & C#.
– Lucasfilm & Disney for the basis of this mod, Star Wars. All of it.

(CC BY-NC-ND 4.0)

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