Core module for Outer Rim, which is a modular Star Wars based mod series, contains most of the basics needed for the rest of the modules along with things that don’t necessarily fit into any specific one. We’re talking universal research, buildings, resource systems, materials, power, production, turrets, stuff that could be used by any other module as a crafting building or crafting ingredient.
So no, obviously this doesn’t include Mandalorians, Clone Troopers or Lightsabers, those will be in their own modules if they’re not already in the collection at the top of this description.
There’s probably some stuff that isn’t listed here in the description that is in the mod but we’re talking a couple buildings I forgot about or added in an update. Not an entire force power system or faction with equipment, use common sense and figure it out, because I’m not going to answer any “does it have this in it??” questions.
Outer Rim – Core Mod features
Combat Extended is not supported, if they patch this it’s up to them to provide support. Otherwise I am not aware of any incompatibilities. Other Star Wars mods should be compatible since everything I add tends to have a prefix in the defNames to prevent direct conflicts. However, I will not provide support for any issues with overlapping content.
- Will you add [whatever thing]?
I don’t respond to these questions usually because I either don’t currently know for certain or I might change my mind later anyway.
- When will we get [whatever thing]?
I don’t do public release dates, clearly I have trouble sticking to them so best I only disappoint myself.
- Does this have [whatever thing]?
You’re definitely not getting an answer. This just tells me you haven’t read the page at all so why would you read anything I respond with.
- I have this great idea, will you do all the work?
Kark no! While you think your idea is great or even necessary, I make what I want, and my time is not infinite.
- Does this mod follow Legends or Canon?
The mod series follows its own lore as neither translates perfectly to RimWorld, that said it’s primarily based on Canon with Legends where I want to include it.
- Why can’t we have the All-In-One too?
I’m not maintaining two versions of a mod and modularity is better for users with how RimWorld loads things.
- How long has it taken to do all this by yourself?
It’s been in development since early 2019. So, a while.
The Vehicles framework mod isn’t finished. Question 1 still applies and you won’t get a response here.
- Is this a Total Conversion?
Nope! And it won’t be in future either. You can absolutely play it as one if you want to, but the end goal is more of an extension than replacement.
- I can’t find a specific building in the architect menu tab!
This is one of the mods using my new sub-category system, which allows many more items to fit into a single architect tab, use the sub-category button to navigate the list of sub-categories.
– Neronix17 – Art, XML & C#.
– The creators of the used frameworks for those.
– Lucasfilm & Disney for the basis of this mod, Star Wars. All of it.