RimWorld Mods

Outer Rim – Galactic Diversity Mod

Author of the Outer Rim – Galactic Diversity Mod: Neronix17

Outer Rim – Galactic Diversity Mod is a standalone module for the Outer Rim series that adds a wide variety of new races to RimWorld using Biotech’s xenotype system. It introduces custom genes for head types, abilities, skin colors, and other essential traits to properly represent each race within the game.

Outer Rim – Galactic Diversity Mod Features

The mod adds numerous alien races that are fully integrated into the game via xenotypes.
They are patched to spawn across vanilla outlander and raider factions, and will be progressively integrated into suitable Outer Rim factions.

Included races:

  • Abednedo.
  • Aqualish.
  • Arkanian.
  • Bith.
  • Bothan.
  • Cathar.
  • Cerean.
  • Chagrian.
  • Chiss.
  • Dathomirian.
  • Devaronian.
  • Duros.
  • Ewok.
  • Force Gremlin (Yoda’s species).
  • Geonosian.
  • Gungan.
  • Herglic.
  • Iktotchi.
  • Iridonian.
  • Ithorian.
  • Jawa.
  • Kaleesh.
  • Kaminoan.
  • Massassi.
  • Miraluka.
  • Mirialan.
  • Mon Calamari.
  • Neimoidian.
  • Nikto.
  • Pantoran.
  • Pyke.
  • Quarren.
  • Rakata.
  • Rodian.
  • Selkath.
  • Sith.
  • Sullustan.
  • Togruta.
  • Trandoshan.
  • Twi’lek.
  • Tusken.
  • Umbaran.
  • Wookiee.
  • Zeltron.

More races will be added in future updates, released in batches from an extensive planned list.

Some races receive head-type-specific apparel retextures so equipment visually fits without requiring separate apparel items. This currently applies only to Twi’leks due to the workload involved, with more planned later.

Frequently asked questions

  • I have this great idea, will you do all the work?: Nope, I have enough I want to do.
  • Does this mod follow Legends or Canon?: The mod series follows its own lore. It is primarily based on Canon, with selective use of Legends and rare fanon elements.
  • Why can’t we have the All-In-One too?: Maintaining multiple versions is not planned, and modularity works better with RimWorld’s loading system.
  • How long has it taken to do all this by yourself?: Development started in early 2019.
  • Is this a Total Conversion?: No. It can be played as one, but the intent is to extend rather than replace RimWorld.
  • I can’t find a specific building in the architect menu tab!: This mod uses a sub-category system. Use the sub-category button within the architect tab to navigate items.

Compatibility notes

Combat Extended is not supported.
Face animation mods are not supported.
Facial Animation is not patched natively and requires a third-party patch, if available.
[Kit] Just A Flesh Wound Mod appears to conflict with Miraluka.
Other Star Wars mods should generally be compatible due to prefixed defNames, but no support is provided for overlapping content issues.
No other incompatibilities are currently known.

Additional credits: Neronix17, framework authors, Lucasfilm, Disney.

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