Outer Rim – Droid Depot Mod adds a full range of Star Wars-inspired droids to RimWorld, along with droid-focused items, buildings, equipment and traders. The module integrates with other Outer Rim modules when used together, expanding your colony with utility, combat and specialist droids.
Outer Rim – Droid Depot Mod Features
This module of the Outer Rim series focuses on droids and droid-related content.
Currently Included Droids
- MSE Repair Droid.
- FX-7 Medical Droid.
- GNK Power Droid.
- B1 Battle Droid.
- B2 Super Battle Droid.
- Muckraker Crab Droid.
- KX Security Droid.
- HK Assassin Droid.
- DUM Pit Droid.
- Destroyer Droid.
- R-Series Astromech.
- BX Commando Droid.
- Tactical Droid.
- Super Tactical Droid.
- Protocol Droid.
- IG-100 Magnaguard Droid.
- B1A Advanced Battle Droid.
- Imperial Labor Droid.
More will come in future, this is just the start.
Other Features
- Recolourable droids: recolour one or two channels per droid via gizmos.
- Droid Factory: production building for crafting droids.
- Restraint Bolts: prevent escape and misbehaviour in slave or traited droids.
- Restoration Kits: reactivate “dead” droids and repair active ones.
- Data Spikes: convert downed enemy droids to your faction.
- Replacement Parts: bionic-equivalent upgrades for droids in three tiers.
- Droid Armour: stat-boosting apparel for humanoid droids.
- Droid Equipment: wrist blasters, jetpacks, shields and more for droids.
- Orbital Trader: a new trader type selling droids and droid-related goods.
FAQ
- How do they charge? Asimov chargepacks, chargepads or wireless chargers.
- Why do we need batteries for chargers? The amount of energy drained to charge at full speed would cripple most power grids while they do so, draining batteries instead is much simpler, more reliable and mostly idiot-proof.
- Can they charge from the Biotech chargers? Nope, Biotech’s energy need for mechanoids is entirely separate and always will be.
- I have this great idea, will you do all the work? Nope, I have enough I want to do.
- Does this mod follow Legends or Canon? The mod series follows its own lore as neither translates perfectly to RimWorld, that said it’s primarily based on Canon with Legends where I want to include it, and rarely some fanon.
- Why can’t we have the All-In-One too? I’m not maintaining two versions of a mod and modularity is better for users with how RimWorld loads things.
- How long has it taken to do all this by yourself? It’s been in development since early 2019. So, a while.
- Is this a Total Conversion? Nope! You can absolutely play it as one if you want to, but the end goal is more of an extension than replacement.
- I can’t find a specific building in the architect menu tab! This is one of the mods using my new sub-category system, which allows many more items to fit into a single architect tab, use the sub-category button to navigate the list of sub-categories.
Compatibility notes
It requires the Asimov Mod, which you can find here: https://github.com/Outpost-21/Asimov.
- Aside from anything listed for Outer Rim – Core Mod, there are no other known incompatibilities.
- For Dubs Bad Hygiene Mod, needs can be disabled on droids in that mod’s settings.
Additional credits: Neronix17 (art, XML & C#), Lucasfilm, Disney

