Adeptus Mechanicus Magos Xenobiologis – Orkoids Race Mod

RimWorld BaseModsLeave a Comment

Author of the Adeptus Mechanicus Magos Xenobiologis – Orkoids Race Mod: Ogliss

Libraries required!
This mod requires the Humanoid Alien Races 2.0 and the Adeptus Mechanicus: Armoury Mod in order to work. Please, ensure you have them installed and on a higher position in the mods list.

The Orkoids Race Mod introduces a playable race of orcs from Warhammer 40k. The Ork race is a lightweight race that works in heavily modded games.

Orkoids Race Mod features


  • Orks – Humanlike
  • Grots – Humanlike
  • Snotlings – Animal
  • Squigs – Animal


  • Ork Armour
  • Ork ‘Eavy Armour
  • Ork Mega Armour
  • Wargear: Stikkbomb Packs (Frag, Krak, Tankbusta)

Plants and Resources

Orkoid Fungus – the symbiotic fungus that is essential the orkoid ecosystem, it is a source of food, Squigs, Snotlings, Grots and Orks
Orkoid Cocoons.


Symbiotic Fungus – All Orkoids originate from the same strain of fungal spores, which can mature into a might warboss, or a tiny mushroom.

Compatibility notes

The Orkoids Race Mod includes a compatability patch for the latest version of Combat Extended. It requires new start or a faction manager mod such as Faction Discovery to have faction bases on the world map.

This mod is not compatible with existing saves. You will have to start a new game.

Orkoids Race Mod Review
  • Necessity
  • Originality
  • Textures
  • Fun


Whether you are a fan of the Warhammer universe or not, the Orkoids Race Mod is quite fun to play with. Get some of these good looking orcs to spice up your game!

User Review
4 (1 vote)