Flickable Storage Mod adds four adjustable storage states that let you control exactly when pawns can store or retrieve items without changing filters or priorities. This gives you flexible, situational control over any storage building or stockpile.
Flickable Storage Mod Features
Storage buildings and stockpiles can be switched between four modes:
- Storage on: Works as normal.
- Storage off: Will not accept or release any items.
- Accept only: Pawns can store items but cannot retrieve them.
- Retrieve only: Pawns can retrieve items but cannot store new ones.
Examples
- Prison food shelves: When a prison cell is empty, turn a food shelf to “retrieve only” so pawns stop hauling food there without changing filters or priorities.
- Emergency steel reserves: Set a high-priority shelf to “accept only” to keep a permanent stack of steel reserved for trap-building or emergencies.
Technical
- Accept-blocking: Achieved by modifying the Accept check for storage.
- Retrieve-blocking: Achieved by modifying the Forbidden check on stored items. Pawns in mental breaks ignore forbidden status, so they may still retrieve items.
- Compatibility: Works with any mod adding storage via the IHaulDestination class. Tested with LWM’s Deep Storage.
- Changing the flick-setting updates all linked storages.
- Chunks cannot be forbidden and therefore ignore these settings. Use Forbiddable Debris to fix this.
Compatibility notes
Chunks are not affected by retrieve/accept settings unless paired with Forbiddable Debris. No other incompatibilities are mentioned.
Additional credits: notfood, Waveshaper, HawnHan, Velcroboy333.
