The CaveBiome Mod adds a new cave biome that lets you explore and settle deep underground tunnel networks, offering a unique subterranean survival experience with custom map generation and integration with several popular mods.
CaveBiome Mod Features
- Adds a new fully playable cave biome where colonies can be founded deep below the surface.
- Generates winding tunnels and underground spaces suited for hidden or protected settlements.
- Updated map generators so cave features can also appear when using DeepRim and Z-Levels.
- Prevents things from short-circuiting in the rain unless they are built in a cave-well, making underground infrastructure more practical.
- Includes a French translation (thanks to qux!).
- Adds a compatibility patch for Vanilla Fishing Expanded so cave content works smoothly alongside fishing mechanics.
- See the forum thread for a complete changelog, additional details, and related cave-themed mods.
Compatibility notes
- Load order: Caveworld Flora Mod must be enabled before the CaveBiome Mod or the cave biome will not function correctly.
- Supports cave map generation with DeepRim and Z-Levels.
- Includes a dedicated patch for Vanilla Fishing Expanded.
- If you encounter errors, first test only with the CaveBiome Mod and its required mods active. If the issue disappears, re-enable other mods gradually to find the conflict.
- Always upload your log using the Log Uploader when requesting support.
- For best support, use the dedicated Discord channel for error reporting rather than creating Steam discussion threads, since the author does not receive notifications from those.
- If you discover a fix or workaround, please share it on the GitHub repository.
- Use RimSort to keep your mod list organized and reduce load-order issues.
Additional credits: Rikiki, qux.