This Ancient Urban Ruins Mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.
Ancient Urban Ruins Mod features



















Additional credits
Authors:
BreadMO, mod design, art, map design, XML.
22,雾雨龛灯, a programmer responsible for the code.
悄悄路过: map design, XML.
Artists:
奈亚, 羊肉罐头, 点心, AOBA, responsible for a portion of artistic works.
CE:
3HST
Translation:
ferny, English text translation
Thank you to Oskar, Cassie, and helixien for providing some art resource references. Please support their mod.
(CC BY-NC-ND 4.0)
FAQs
Q: Can I add it to a mid-save?
A: Yes.
Q: How can I obtain an exploration location?
A: Via naturally occurring requests. Alternatively, initiate quests by acquiring diverse intelligence maps from traders in rare goods, ancient logistics terminals, and other merchants. These maps can also be found, albeit with a low probability, during exploration.
Q: How do I get the vehicle to the next level?
A: Simply move the vehicle, which is running, to the center of the underground parking lot entrance.
Q: CE?
A: CE compatible.
Q: How can I enable Pawn to carry medicines within the mod?
A: On the far right side of the “Plan” panel, other combat potions can be set in the Drugs panel.
Q: Can I build buildings within the mod?
A: I will liaise with Oskar to ensure VFE-Props are compatible with this module. I will not disclose the construction method for the buildings in this module, as their quantity is vast and covers the entire screen.
Q: Is there a way for me to create my own staircase?
A: I will include it in the next major content update.
Q: How will I create an expanded exploration map for this mod?
A: Construct and export the desired map with Custom Quest Framework and modify it following the examples within this mod.
Multi-floor attack AI logic enabled.