The Age Matters Mod is an extension to the Children, School and Learning mod making children more realistic. It allows players have a more immersive experience and allows “age 0” to be children to be born via the CSL settings.
Age Matters Mod features
Important note: Due to their small size, drugs and alcohol affect young children, particularly babies and toddlers, very heavily. A single beer can potentially lead to liver damage. I recommend setting your default drug policy to No Drugs, and setting other, older colonists to whatever setting you prefer to avoid potential issues.
0 – 2 Quadrums:
Completely incapable. Will be bedridden and need feeding.
2 Quadrums – 1 Year:
Very slow, very sleepy, will probably spend most waking hours finding something to eat then go straight to bed.
1 Year – 2.5 Years:
Slow and sleepy, more capable than babies and has limited speech capabilities.
2.5 Years – 7 Years:
Slower at moving and working than adults but mostly developed speech.
7 Years – 12 Years:
Slightly slower at moving and manipulating than adults.