Based on the Warhammer 40k Universe, the Adeptus Mechanicus Magos Xenobiologis Mod adds factions using xenos weapons from the same author’s Armoury Mod.
Adeptus Mechanicus Magos Xenobiologis Mod features
Tau Race
- Ethereal
- Firewarrior Shas’la
- Firewarrior Shas’ui
- Kroot Warrior
- Kroothound
- Krootox
- Knarloc
Eldar Race
- Farseer
- Warlock
- Guardian
- Fire Support
Necron Race
- Scarab Swarm
- Warrior
- Destroyer
- Lord
- Monolith Spawn Incident
Ork Race
- Boy (Shoota, Slugga, Choppa)
- Eavy boy
- Nob (Shoota, Choppa)
- Eavy Nob
- Squig
Mechanicus Race
- Tech Priests (Humanlike)
- Skitarii (Humanlike)
- Sicarians
Chaos Deamons Race
- Horrors of Tzeentch (Pink, Blue, Brimstone)
- Flamer of Tzeentch (Normal, Exalted)
- Screamers of Tzeentch
- Nurgling
- Plaguebearer
- Deamonette
- Warp Storm Incident
- Deamonic Infestation Incident
Compatibility notes
This mod includes a compatibility patch for the latest version of Combat Extended.
Load order should be:
- Astra Militarum Imperial Guard Core Mod
- Adeptus Mechanicus: Armoury
- Adeptus Mechanicus: Magos Xenobiologis
- -or-
- Adeptus Mechanicus: Armoury
- Adeptus Mechanicus: Magos Xenobiologis
Problems? Questions? Comments? Got something you’d like to see added to the mod? Join the Official Discord.