Planet Energy Teleporter Mod gives you a clear, lore-friendly reason to travel and settle across multiple biomes in RimWorld. This update of Latki & Yayo’s original work expands the long-form objective with a new ending and a structured progression that culminates in building a teleporter to an unknown world.
Planet Energy Teleporter Mod Features
- Epic multi-biome journey: Settle for several in-game years in three different biomes to gather unique resources and progress the story.
- Biome energy shards: Extract 100 shards per biome; shard types vary by biome, encouraging genuine exploration. The required number of biomes can be changed in the mod options.
- Planet energy core: Craft a key material for the teleporter using specific shard types. The three shard types required are chosen at random each run.
- Planet energy teleporter: Assemble the device guided by the planetary shard lights. You know it moves you to another world—though not exactly where, or why—only that its makers want you to come.
- 15-day raid defense: Survive a sustained assault phase as the teleporter charges and the story reaches its climax.
- Escape and new ending text: Complete the objective to unlock a fresh narrative conclusion for your colony.
- Play, tinker, expand: Source code is included. Players and modders are encouraged to create variations and new ideas.
Compatibility notes
Compatibility:
- Works with biome add-on mods.
- Saved game compatible.
Incompatibilities:
- SOS2 – Save Our Ship 2 Mod.
Additional credits: Latki (Art), Yayo (Dev).