XVI-MECHFRAME Mod adds a new kind of manned mechanical combat armor that dominates the battlefield with unique weapons and special abilities, while providing powerful protection for your colony. These advanced mechframes are designed as high-end war machines with automated production, intelligent combat behavior, and deep modular systems.
This is an update of andery233xj’s mod.
XVI-MECHFRAME Features
Assembly system
The construction of mechframes is fully automated through assembly bays connected to an assembly nexus, freeing your crafters from long and resource-intensive building processes.
Power and fuel
Mechframes run on electricity. They can be charged directly at the assembly bay or powered by replacing rechargeable batteries in the field.
Survivability
Each mechframe is protected by a regenerating energy shield backed by non-regenerating armor panels. Damaged armor must be repaired manually, adding a layer of strategic maintenance.
Weaponry
Every mechframe model comes with its own heavy weapon, which is automatically equipped when a pawn boards the mechframe.
Skill set and abilities
Mechframes feature unique active and passive abilities that can significantly impact the battlefield. Each model offers different tactical options and playstyles.
Intelligent combat
When assisted combat is enabled, mechframe pilots can fight autonomously, reducing micromanagement during combat situations.
Modular upgrades
Additional abilities and quality-of-life improvements can be installed through upgrades. Whether your pilot is starving during long fights or running low on battery power, there are upgrades designed to address these issues.
Advanced combat behavior
Attacks will not interrupt or knock mechframes offline. Some skills can be configured to avoid friendly fire via mod settings. Additional features include auto-eject during mental breaks, static display modes, and more.
Unique threats
Owning mechframes attracts a special enemy faction: the mech crushers. These enemies use weapons specifically designed to counter mechframes and employ advanced tactics, including dynamic role changes during combat.
Expansion-ready design
XVI-MECHFRAME Mod is built with modularity and third-party expansions in mind, making add-ons possible. Interested modders are encouraged to contact the author.
Combat Extended compatibility
Built-in compatibility with Combat Extended is included. Pilot mechframes while wearing any apparel without waiting for external patches.
FAQ
Does this mod require a new save?
No, the mod is fully compatible with existing saves.
Will more mechframe variants be added?
Yes, additional variants may be added in the future.
Will enemies use mechframes?
Currently, enemies do not use mechframes.
Compatibility notes
Please place this mod as forward in the mod list as possible.
- Simple Sidearm: Incompatible and cannot be resolved.
- Alien races: Known incompatibility that cannot be reliably reproduced or fixed.
- Yayo’s animation: Interferes with mechframe weapon rendering. This can be fixed by disabling the relevant option in Yayo’s animation mod settings.
This mod is mid-save compatible.
If you experience errors, test with only this mod and its requirements enabled. If the issue disappears, reintroduce other mods gradually to identify conflicts. Always share your logs using the Log Uploader. For best support, use the Discord error-reporting channel. Do not report errors via discussion threads, as notifications are not received. If you find a fix, please submit it to the GitHub repository. Use RimSort to manage your load order.
Additional credits: 旋风, andery233xj, 青叶 (AOBA), Bill Doors (3HST有限公司), 金兔子, 影兔 (shadowrabbit), Frolg, Zeta04, 塔洛斯.