RimWorld Mods

[XND] Profitable Weapons Mod

Author of the [XND] Profitable Weapons Mod: mlie

Profitable Weapons Mod makes weapon production profitable by increasing the weapon sell price multiplier while adding a looted-weapon system to preserve balance after raids.

Profitable Weapons Mod Features

  • Increases the weapon sell price multiplier to 100% by default.
  • Allows the weapon sell price multiplier to be configured in the mod settings.
  • Adds a looted-weapon system similar to tainted apparel.
  • Marks looted weapons with a (U) tag.
  • Reduces the sell price of looted weapons to 20% by default.
  • Allows the looted weapon sell price multiplier to be configured in the mod settings.
  • Looted weapons can still be sold to traders.
  • Looted weapons do not cause a mood penalty when equipped.
  • Adds two stockpile filters for separating looted and non-looted weapons.
  • Includes a fix for bottles and logs being incorrectly tagged.

Looted weapon rules

Weapons gain the (U) tag when they are dropped by raiders or friendlies. Pawns do not need to die for their weapons to be marked as looted; being downed is enough.

Weapons can also be marked as looted if they are used 20 times or dropped from trader inventories. These two behaviors can be configured in the mod settings.

Weapons dropped by colonists, colony caravans or prisoners, including during prison breaks, will not be marked as looted.

Stockpile filters

Profitable Weapons Mod adds stockpile filters so you can keep looted weapons out of your main selling stockpiles, or configure workbench bills so colonists do not smelt non-looted weapons that are still good for selling.

Technical details

Profitable Weapons Mod is powered by Harmony Patch Library.

Compatibility notes

Profitable Weapons Mod is compatible with Combat Extended Mod.

Profitable Weapons Mod also works with MendAndRecycle Mod and Nano Repair Tech Mod. Mending a looted weapon will remove the looted tag, similar to how mending tainted apparel removes tainted tags. This can be disabled in the mod settings.

Profitable Weapons Mod can be added to existing saves, but only newly generated weapons will be marked as looted when dropped. Existing weapons will not be marked.

Removing Profitable Weapons Mod from an ongoing save may cause flickering.

When troubleshooting Profitable Weapons Mod:

  • See if the error persists with only this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader.
  • For best support, please use the Discord channel for error reporting.
  • Do not report errors by making a discussion thread, as the author gets no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort to sort your mods.

Additional credits: XeoNovaDan, Mehni, NoImageAvailable, ChJees, Erdelf, Pardeike, Why_Is_That, Uuugggg, Aidolii.

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