RimWorld Mods

Visit Settlements Mod

Author of the Visit Settlements Mod: alt4

Visit Settlements Mod allows you to directly enter settlements without having to attack them. Do you dream of living a semi-nomadic lifestyle traveling from settlement to settlement? Do you just want to stop by a friendly settlement once in a while on a long trip? Well, look no further!

This mod adds the ability to directly enter settlements without having to attack them. Not only that, you can also interact with these settlements, rent rooms, and trade supplies with them.

Visit Settlements Mod Features

  • Enter settlements without attacking them using a gizmo.
  • Reform caravans from the settlement in the world view.
  • Penalties for theft, encroaching, mining, and vandalism on settlement property.
  • A dedicated settlement interaction menu where you can rent beds for a set number of days and trade various supplies with them.
  • Raid events and food drops for settlers so they don’t starve.
  • A highly configurable settings menu where you can adjust almost every aspect of this mod.

FAQs

Q: How do I enter settlements/How do I exit settlements?
A: Buttons!

Q: How do I interact with the settlement?
A: Right click on any friendly pawn in the settlement. There should appear a dedicated menu if you don’t have settlement interaction disabled.

Q: How do I stop friendlies from stealing my food?
A: Put them in a stockpile inside their base!

Q: How can I prevent my items mixing up with settlement items when reforming a caravan?
A: Put them in your colonists’ inventories before reforming.

Q: Can I attack them when entering peacefully?
A: Sure!

Q: Why are tribals receiving food in drop pods?
A: It’s totally just their gods blessing them.

Q: Performance?
A: Mostly negligible (from my testing)

Q: Can I translate this?
A: Of course! There’s a dedicated languages folder.

Q: I have a bug report!
A: You can post it in the dedicated discussion! Make sure to provide logs and give a rundown of what happened before the bug occurred.

Compatibility notes

This mod is compatible with most other mods, including custom factions. Some mods (like RimCities) use a different gizmo for entering a map. The gizmo this mod adds will not overwrite it. It might still show up in the available gizmos, however, it won’t cause any issues.

Save-compatibility

As with any mod there is a risk, however, it should be safe to add mid-save. It is inadvisable to remove mid-save, but if you really need to, make sure you’re not in a settlement.

Note: If you’re getting errors on map load and if you were in a settlement before the migration update and didn’t have a chance to migrate, use this migration build.

Known issues

  • When using this with Vehicle Framework, entering a settlement in a helicopter or similar vehicle, reforming, and trying to launch the caravan with animals will cause the caravan to split and leave any animals behind.
  • Entering a settlement has a chance of spawning you in a cave formation, so be aware of that when entering with aerial vehicles.

Additional info on the 1.4 version

Version for 1.4 (downgraded) by Kipty. About this version:

I couldn’t get the defogging function working in my 1.4 game. Rather than failing settlement generation because of that, I made it so it’ll still try defogging, but go ahead with a warning if it can’t. I recommend using the dev mode debug action “Clear all fog”.

This mod is licensed under CC BY 4.0.

Download

Version 1.6
Visit Settlements Mod is not updated to RimWorld 1.6

Dependencies

Older versions:

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