Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we’ve decided that it’s best we split Vanilla Furniture Expanded – Power and the Helixien gas, as not only it gives us more control over it, but it’s also the only logical choice, as the helixien gas is very complex and occupies a big portion of VFE-Power.
Vanilla Helixien Gas Expanded Mod features
When you update your Vanilla Furniture Expanded – Power to 1.4, you will no longer have Helixien gas in it. If you’d still like it: you need to download this mod as well. Previous Helixien gas system was coded by Fluffy, but because he is no longer around as often, we decided to move the system to the one written by Kikohi which we already used in Vanilla Chemfuel Expanded.
With this mod you will be able to drill for Helixien gas and install a pump that gives you access to cheap, combustible and nearly infinite fuel supply. You can construct numerous appliances that rely on gas and are solar flare immune. From gas stoves and smithys to lamps and heaters, you can now bring the gas power to your colony.
A single, small but infinite pocket of Helixien gas is now available from game start, allowing players to go straight for gas technology and placing a pump to get small, but infinite supply of Helixien gas without having to scan for more pockets.
Players can still scan for more pockets of Helixien gas, but those won’t be infinite – this means that you can increase the supply temporarily, or stick to the one infinite pocket for a lower but never ending supply.
A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.
Q: Does this work with Combat Extended?
Q: How do I find Helixien gas?
A: Pockets of helixien gas appear when scanning using the ground-penetrating scanner.
Q: Does it work with any mod adding oil/refining/pipes?
A: Yes, it does!
Q: Why remove it from VFE-Power?
A: Because we have our own pipe system now, and the previous version of Helixien gas had it’s issues – particularly that none of our programmers could understand how to work it. Now, we are in full control again. It’s a big enough concept that it deserves a standalone mod.
Oskar Potocki, a mod designer and artist responsible for art.
Kikohi, a programmer responsible for all the code.
Fluffy, author of the previous iteration of the code and a huge inspiration.