RimWorld Mods

Vanilla Furniture Expanded – Props and Decor Mod

Author of the Vanilla Furniture Expanded – Props and Decor Mod: Oskar Potocki

Vanilla Furniture Expanded – Props and Decor is a major mod release that has been in production for almost 8 months. The main aim is to provide much needed customizability to your bases and cities, a way to add some detail to your rooms and buildings, and to generally allow you to place more of “you” inside the game.

Vanilla Furniture Expanded – Props and Decor Mod features

This mod adds almost 350 hand drawn, vanilla-like props, spread across several categories, from place-able filth to space ships. All these props have no functionality in the game – a sink prop doesn’t use Dubs Bad Hygiene, a shelf prop isn’t an actual shelf, and it doesn’t need Deep Storage to work. All these props are simply decorations, and should only be used if you want to get a bit more creative with the building.

Props do allow you to cheese the game in a variety of ways if you choose to do it. You can use prop containers to block in enemy raiders. We will not be fixing that – if you want to use creative tools to win the game, you might as well play with the god mode on.

Why didn’t we add functionality to these props? Because of the sheer amount of them – I wouldn’t forgive myself if I didn’t add function to ALL of them. I wouldn’t be satisfied with just 30 props with functions while the rest would just be props. I have then decided all of those should be simply props, as the name of the mod suggests.

Well don’t wait any longer, download this mod, use the new props to decorate your base and make sure to tell your friends about it too! Everyone wants to place a puddle of vomit in their hospitals!

 

Compatibility notes

If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

Due to the super massive update to the prop system, players with this mod already in their mod list will encounter a harmless error due to us removing the research projects. This error only happens once and is fixed on save and reload. Similarly if you had a half-built prop from the previous version, cancel its construction to avoid errors when a pawn tries to finish building it.

Additional credits:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Sarg Bjornson, responsible for the new props system and many new props.

Screenshots provided by the community. Some of them contain objects from other mods, which is the property of their respective authors. These objects are NOT a part of this mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)

FAQ

Q: Is this mod CE compatible?
A: Haha! OF course, I love CE. It’s compatible. /s
No but seriously, it should be.

Q: What do I do if a structure disappears upon being built?
A: Move the mod further up or down the mod load order, until the issue is fixed.

Q: Is X prop flammable? Does it provide cover? Can it be walked through?
A: Generally by the rule of thumb, if something should be flammable/provide cover/block movement, it does.

Q: Is this mod compatible with Rimatomics, Rimfeller, Dubs Bad Hygiene, Deep Storage or Vehicle framework or anything else?
A: It’s compatible, but it doesn’t use these mods to add functionality. These props don’t do anything, they only look cool.

Q: How do I unlock the props?
A: All props are unlocked by default, accessible via the props menu.

Q: Can I add it to an ongoing save?
A: Yes you can.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below! We are open to all sort of props suggestions. I can’t promise we will add them, but whenever I have a spare minute I can draw things.

Q: Will you keep updating the mod with new props?
A: Anything that doesn’t end up as part of the mod will end up as a prop, so yes.

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work.

Q: Does it work with other decoration mods?
A: Of course it does!

Q: Does it fill the whole Architect tab?
A: No, it all appears in a separate UI.

Q: Do props cost resources to make?
A: No, they only cost silver. You can enable god mode and that will make all props free.

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