RimWorld Mods

Vanilla Factions Expanded – Tribals Mod

Vanilla Factions Expanded - Tribals Mod Steam Workshop featured image
Authors of the Vanilla Factions Expanded – Tribals Mod: Sarg Bjornson, Oskar Potocki, Taranchuk

Vanilla Factions Expanded – Tribals Mod introduces a primitive survival path that begins with Wild Men and develops into a technologically advanced civilization. Tribal gatherings, research and cornerstones shape your faction’s progression.

Vanilla Factions Expanded – Tribals Mod Features

  • A Wild Men starting scenario.
  • Tribal gatherings that advance research.
  • Cornerstone choices when technology levels increase.
  • New weapons, fires and communal sitting spots.
  • Ideology formation after researching Culture.

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New technologies

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New Queset

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Frequently asked questions

How do Wild Men research without a bench?

Perform tribal gatherings to gain research progress.

Do cornerstones require the Wild Men start?

No. They are awarded when your technology level advances.

Can I add it mid-playthrough?

Yes, but an existing colony cannot access the Wild Men starting scenario.

Compatibility notes

Requires Vanilla Expanded Framework.

Required DLC: Ideology.

Pawns Are Capable bypasses intended work restrictions. No Starting Research breaks the scenario. If ideology creation is missed, check history or use the supplied developer option. Consult the Combat Extended team about patches.

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