RimWorld Mods

Vanilla Factions Expanded – Settlers Mod

Authors of the Vanilla Factions Expanded – Settlers Mod: Oskar Potocki, Kikohi

After the success of our Vanilla Factions Expanded – Medieval, which was a faction mod closing the gap between tribal faction and outlander faction, we have begun work on another faction mod – this time adding frontier settlers, inspired by western films. The scope of this mod is quite similar to our Medieval mod, so you can expect it to be a well fitting mini-expansion.

Thanks to Vanilla Factions Expanded – Settlers, you can experience the harsh reality of being a gang of bandits on the rimworld frontier. Settlements of this faction are built in the same way they were in frontier America – with a main road separating a town into two parts. Thanks to new outfits and headgear, as well as several new weapons, your colonists will be able to blend in perfectly alongside all those thugs and prospectors shooting each other on the streets and drinking chemshine – a new, highly volatile chemfuel distilled alcohol. A large amount of new chemfuel-themed structures allow you to witness the power of combustible fuel, making your bases look just like the wild west settlements! A new starting scenario allows you to play bandits, a faction hostile to every other civilisation on the planet, and with new, fully revamped world quests you can become a bounty hunter or a caravan raider! Sorry, no stagecoach robbery included!

A new storyteller, Diego Dire, would like to tell you a story that begins with the blaze of glory. Not only will he provide you with more western-style events than regular, vanilla events, he will also scale backwards – meaning the beginning will be difficult, but it will slowly become more and more friendly. That is, of course, until Diego decides to start the cycle all over again, throwing the worst of the worst at you. Can you handle the challenge?

With a native support for the other Vanilla Expanded mods, settlers will come equipped with Vanilla Apparel Expanded clothing, whilst thanks to Vanilla Weapons Expanded, bandits will start using lever action rifles and sawed-off shotguns!

And watch out for drunk muffalos. Those beasts love chemshine!

Vanilla Factions Expanded – Settlers Mod features

Compatibilitiy notes

There is a rare bug with bounty targets not appearing. Try testing it with smaller mod lists, as it’s another mod causing the issue and we can’t locate which one.

We are currently not tracking any other issues. If any errors occur, please post them in the comment section, preferably with a hugslib github link.

The way to do it requires you to have Hugslib mod downloaded. Press the green “Share Logs” button in the debug menu and send us the link.

If you only mention that a bug happened without giving us the error log, such a report is worthless as we can’t predict what mods you’re running. Please, go an extra mile and provide us with a hugslib log in case something happens.

Additional credits:

  • Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.
  • Trunken, a programmer responsible for the XML code of weapons and apparel.
  • LimeTreeSnake, a programmer responsible for the C# and XML code of the mod.
  • Kikohi, a programmer who helped with finalising the mod for release.
  • Storyteller art by Vitalii.

Thank you:

  • Vanilla Expanded team for constant support.
  • Beta testers, including Chowder and Logger, for finding pesky bugs.

(CC BY-NC-SA 4.0)


Q: Why did you re-release the mod?
A: The 1.1 version depends on our re-released 1.1 Vanilla Factions Expanded – Core. If I didn’t re-release the mod, I would have to add two dependencies to one mod, which would cause confusion.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new content?
A: Possibly, but we will much rather focus on developing new modules for the faction mod.

Q: Do I need the base module for it to work?
A: Yes, the base module is required as it contains all the functionality of the mod.

Q: Is this mod compatibile with Combat Extended?
A: Yes.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like, however you do need a mod like Orion’s Faction Discovery for the settlers faction to actually spawn.

Q: Is it compatible with Go Explore?
A: It is compatible with majority, if not all, mods. In case you encounter errors, please refer to Known Issues section.

Q: Is it compatible with Westerado?
A: Yes it is!

Q: Are the mod features active without having Diego Dire as your storyteller?
A: Absolutely! You just get more Caravan raid and Bounty Hunt events with him!

Q: Can I grow chemroot in hydroponics?
A: Yes. It requires 120% fertility – hydroponics provide 280%, which means chemroot will grow just fine. It will also grow in fertile soil. It will NOT grow in regular soil.

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