Vanilla Chemfuel Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a simple chain to extract Deepchem from the underground pockets and refine it into Chemfuel. It also adds storage solutions for both Deepchem and standard chemfuel, alongside a few structures including a Refinery and Chemfuel tap.
Vanilla Chemfuel Expanded Mod features
Players can now connect any refuelable chemfuel-powered structures to the pipe network to make sure everything refuels automatically.
This mod is not trying to dethrone Dubs Rimefeller, or anything like this. Our programmer, Kikohi, developed a pipe network code that’s available in the framework. Any modder can use it to add their own pipe networks into the game, as well as machines that consume the new resources.
This mod serves as a Vanilla Expanded proof of concept, adding a brand new resource that needs to be found using a deep-mineral scanner and refined. You can now gain huge quantities of chemfuel in late game if you want to create the required refineries and pumpjacks!
A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.
Q: Does this work with Combat Extended?
Q: How do I find Deepchem?
A: Pockets of deepchem appear when scanning using the ground-penetrating scanner.
Q: Can I use deepchem instead of chemfuel?
A: No, deepchem slurry is way too thick. You need to refine it into chemfuel using refineries.
Q: Does it work with any mod adding oil/refining/pipes?
A: Yes, it does!
Q: Why tho, Rimefeller is super cool!
A: Agreed, but it also adds plastic and stuff I don’t like. On top of that, as I said above, we made our own pipe code that any modder can use! This mod is a vanilla-friendly proof of concept what our code can do. You are still allowed to like Rimefeller, hell, I love it myself.
Oskar Potocki, a mod designer and artist responsible for art.
Kikohi, a programmer responsible for all the code.
Chowder, creative writer responsible for descriptions.
(CC BY-NC-ND 4.0)