After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts. Royalty DLC brings a fresh new faction to the game, but I did feel like it could use some fleshing out. Our first step in that direction is adding some Royalty-specific animals, that affect various mechanics added by the DLC.
Vanilla Animals Expanded — Royal Animals Mod features
With Vanilla Animals Expanded – Royal Animals we are adding a decent selection of animals important in one way or another to the Empire. From poultry that turns any meals into lavish meals, to orangutans that can educate your colonists, this mod should greatly enhance your Royal playthroughs.
These animals can only be obtained from the Empire.
Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Royal expansion. It adds 9 new animals. They have vanilla artwork, sounds and balancing.
Vanilla Animals Expanded: Royal Animals adds following animals to the base game:
Q: Do the animals spawn randomly in biomes?
A: No. These animals appear only via quests and with Imperial traders.
Q: Why the new description style?
A: We are updating the visuals of our Animal mods. This is a test run.
Q: Will you keep updating the mod with new animals?
A: No. This mod is complete and there will not be any new animals added to it.
Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Of course, removing can be problematic.
Q: CE compatible?
A: Surely will be!
Q: Do I need Royalty DLC for this mod to work?
Q: Does this mod work on 1.2 or some other version?
A: Check the supported versions on the right. This mod won’t work correctly on unsupported versions.
- Graphics are created by Oskar Potocki and Erin.
- Code work created by Sarg Bjornson.