RimWorld Mods

Vanilla Animals Expanded Mod

Authors of the Vanilla Animals Expanded Mod: Oskar Potocki, Sarg Bjornson

THE INDIVIDUAL ANIMALS EXPANDED MODS WON’T BE UPDATED TO 1.4!

Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however – last thing we want is to bloat your game: you can now disable individual animals in mod options! You can only enable the animals that appear in your biome if you want.

The reason we merged all the animal mods is because they are finished – the only new animals we have planned fit into standalone packs. We have already covered all the biomes, so it’s only proper we clean it up and make it into one big mod. No, we have no plans to merge any other mods together.

This mod adds dozens of new animals that fit RimWorld aesthethic, from house cats and rottweilers to anacondas and indian elephants, it really breathes a lot of life into the game and makes every biome feel very, very unique.

The Caves, Endangered and Royal animals mods will remain independent, as they add special mechanics and events that stray a bit from this type of mod.

Vanilla Animals Expanded Mod features

Vanilla Animals Expanded adds following animals to the base game:































































Compatibility notes

For balance reasons, we have made a VERY comprehensive animal spreadsheet.

FAQ

Q: Do the animals spawn randomly in biomes?
A: Yes, a majority of them are guaranteed to spawn in Temperate Forest biome, with some of them also spawning in other biomes.

Q: Can I disable X animal?
A: Yes! Use mod options to disable any or all animals if you so desire. This will disable them from spawning in the wild.

Q: Is X a pack animal?
A: Pack animals are marked on infographics.

Q: Why is X animal white?
A: It’s only white as a texture, but ingame, code applies colour to it. It’s a little trick that mod authors do to have a bit more control over how an animal looks.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding new animals, but this mod is complete as is.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you want. Please remember: removing mods causes issues!

Q: Can you add /this/ animal?
A: Feel free to suggest it!

Q: CE compatible?
A: No idea.

Q: Are you doing this with any other VE mods?
A: No.

Q: But my load list is clogging!
A: This may come as a surprise to you, but your modlist is not a toilet. The impact of loading 14 mods is basically the same as loading a single mod that includes those 14.

Credits

Graphics are created by Oskar Potocki.
Code work created by Sarg Bjornson.
Lemur made by Luizi!
Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)

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