Setting up filters for what items to destroy by smelting, burning, deconstructing, recycling etc. is always tedious. I find I often have two or three recipies per bench to match all types of items.
To simplify this, the Useless Filter Mod creates a useless and a non-useless filter to the Apparel and the Weapon lists.
Useless Filter Mod features
The settings lets you define conditions that makes something useless. Currently it has settings for:
- % Hit points
- Quality range
- Tainted/clean
- Biocoded/non-biocoded
If any of the above settings match, it is considered useless. If not, its non-useless.
I created this mod mostly to simplify for myself, but hopefully someone else gets use out of it!
Russian translation by proselyte223
