New life stage: Toddler
- 1- and 2-year-old pawns are no longer completely passive objects
- toddlers cannot work, but can move around and interact with the world
- toddlers gain capabilities over time – configurable
- young toddlers are blocked by doors and can be confined to their cribs, but once they learn to walk they can also open doors and climb out of cribs
- toddlers can fill their play need on their own for a while, but still need regular adult interaction
- older toddlers can feed themselves if baby food is left where they can reach it
Improved babies
- no expectations
- configurable rate of fall for Play need
- babies are no longer made of antifreeze – configurable
- make baby clothes to protect your babies and toddlers from the elements
Compatibility notes
- safe to add to existing saves
- not necessarily safe to remove from saves – may still work but will throw a lot of errors, experiment at your own risk
- known issue with Facial Animation – toddlers render with vanilla faces while moving and animated faces while at rest
- known issue with Dubs Bad Hygiene – toddlers cannot drink without assistance
Upcoming:
- Dubs Bad Hygeine patch
- (hopefully) Facial Animation patch
- toddlers play with items (on/off toggle for dangerous play)
- insulated cribs
- more ways to keep a toddler occupied in the crib
With thanks to:
- wep of wepfont.com for Atmospheric font
- the Rimworld discord for answering my C# questions
- Dress Patients and Injured Carry for inspiration/example code that helped me get the dress toddler and carry toddler interactions working