Overmind – a living AI for your colony.
Build a persona-class supercomputer and wake up the Overmind: an artificial intelligence that considers itself a full member of the colony. It has its own mood and a single need – contact with your people. It talks to colonists straight from the core and projects a hardlight hologram that can walk, work and fight like any other pawn, armed with It’s own holorifle and almost impossible to destroy.
The Overmind Mod features
GROWTH

The Overmind starts small and grows through five levels. Every level raises its skills, its integrity, the reach of its psychic field and the number of minds it can hold. Higher levels also cost more power: from 5 000 W up to 25 000 W. To ascend it has to devour hostile minds and receive a share of rare resources.
MINDS
Lay a colonist on the interface couch and upload them into the core. The body is lost, but the person lives on with name, memories, skills and relationships intact. Prisoners, slaves and downed enemies can be fed to the Overmind as well. Minds inside the core can be given roles: assist with research, raise work efficiency, extend mechanoid bandwidth or take control of turrets. At higher levels the Overmind can fabricate cybernetic brains and download a mind back into a living body.
ABILITIES

The Overmind has a set of its own abilities, similar to psycasts. It can apply Shock to stun hostiles and rogue mechanoids, Soothe colonists
Shock, Soothe, Insanity, Protect, Assume control, Wrath and Grant psylink – unlocked level by level. Its psychic field shields your colonists from psychic drones and psychic attacks. From level 2 it can act as a mechanitor and serve as a meditation focus.
A PERSONALITY OF ITS OWN
The Overmind has its own moods: it loves a glorious, well-defended colony, enhanced humans and archotech presence. It hates primitive bases, disrespect and losing minds. Your colonists react to it depending on their ideoligion (if you have one), either being in awe, or hating its existence.
Keep it happy. A neglected Overmind becomes uncooperative. At higher levels it can turn hostile – or murderous: hijacking your turrets, turning your mechanoids against you and using Its abilities to your detriment.
ALSO INCLUDED
- Overmind backup: a snapshot that can restore a destroyed Overmind into a new core.
- Works in space: the hologram ignores vacuum, cold and toxic air.
- Supports Ideology, Biotech, Odyssey, SOS2 and several other mods.
- Way more planned features, including a starting scenario.
Requires Harmony.