The Tending Takes Time Mod makes medical tending times vary depending on the severity and type of injury, so a doctor will not spend the same amount of time treating a minor surface cut as stopping the bleeding from a recently shot-off leg.
Tending Takes Time Mod Features
With the Tending Takes Time Mod active, the time it takes to tend to an injury changes based on several factors.
Factors that increase tending time
- Heavy bleeding, with massive bleeding increasing it even more.
- Life-threatening injuries.
- Internal injuries.
- Missing body parts.
Factors that decrease tending time
- Low bleeding, with no bleeding decreasing it even more.
- Permanent injuries.
- External injuries.
All factors can be turned off in the mod settings, and the decrease and increase values can also be adjusted.
Technically, the Tending Takes Time Mod adds an init-action to the waiting-toil of the tending job, changing the duration based on the hediffs that will be tended.
Additional credits: Erythion.
